My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Minion Horde P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Fire Spirit Goblins Minion Horde Three Musketeers Princess
Zap
Fire Spirit Goblins Minion Horde Three Musketeers Princess
Barbarian Barrel
Fire Spirit Goblins Knight Three Musketeers Princess
The Log
Fire Spirit Goblins Three Musketeers Princess
Earthquake
Arrows
Fire Spirit Goblins Minion Horde Princess
Royal Delivery
Fire Spirit Goblins Knight Minion Horde Three Musketeers P.E.K.K.A Princess
Fireball
Minion Horde Three Musketeers Princess
Poison
Minion Horde Three Musketeers Princess
Lightning
Knight Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Knight Princess Minion Horde P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Three Musketeers
Goblins
Zap
Zap
P.E.K.K.A Fire Spirit Goblins Knight Minion Horde Three Musketeers Princess
Knight
Three Musketeers Princess Fire Spirit Zap Minion Horde
Minion Horde
Zap Knight
Three Musketeers
Knight Fire Spirit Zap
P.E.K.K.A
Fire Spirit Zap Princess
Princess
Knight Zap P.E.K.K.A

Defense Synergies 2 14

Fire Spirit
Knight Zap P.E.K.K.A
Goblins
Zap Knight Minion Horde Princess
Zap
Fire Spirit Goblins Knight Minion Horde Three Musketeers P.E.K.K.A Princess
Knight
Fire Spirit Princess Goblins Zap Minion Horde Three Musketeers
Minion Horde
Goblins Zap Knight
Three Musketeers
Zap Knight
P.E.K.K.A
Fire Spirit Zap Princess
Princess
Knight Goblins Zap P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Minion Horde P.E.K.K.A Goblins Zap Knight Three Musketeers
Minion Horde Three Musketeers P.E.K.K.A Fire Spirit Goblins Knight
Minion Horde Three Musketeers P.E.K.K.A Goblins Knight
P.E.K.K.A Princess
Fire Spirit Goblins Zap
Minion Horde Three Musketeers Fire Spirit Zap Princess
Zap P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Goblins Princess
Knight Fire Spirit Goblins Minion Horde
Goblins Minion Horde Zap Knight Princess
Minion Horde Three Musketeers Zap Princess
Minion Horde P.E.K.K.A Fire Spirit Zap Knight Three Musketeers
Fire Spirit Three Musketeers Goblins Zap Minion Horde P.E.K.K.A Princess
P.E.K.K.A Knight Minion Horde Three Musketeers
Minion Horde Zap Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers Goblins Knight P.E.K.K.A
Fire Spirit Goblins Zap Knight Minion Horde Three Musketeers
Zap Fire Spirit Knight Princess
P.E.K.K.A Three Musketeers
Fire Spirit Goblins Knight Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap P.E.K.K.A
Zap Knight
P.E.K.K.A Goblins Zap Knight Minion Horde
P.E.K.K.A Zap Knight Minion Horde
P.E.K.K.A Knight Minion Horde Three Musketeers
Fire Spirit Zap Minion Horde Three Musketeers Princess
P.E.K.K.A Goblins Knight Minion Horde
P.E.K.K.A Knight Minion Horde
Zap Minion Horde P.E.K.K.A Goblins Knight
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Knight Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Knight Minion Horde Three Musketeers
Minion Horde Three Musketeers Princess
Goblins Zap Knight Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde
Zap Princess
Minion Horde
Knight
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Princess
Fire Spirit Minion Horde Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Goblins Minion Horde Three Musketeers
Zap Knight Minion Horde Princess
Fire Spirit Zap Princess
Fire Spirit Knight Three Musketeers Princess
Minion Horde Princess
Princess Zap
Zap Minion Horde Three Musketeers Princess
Minion Horde Three Musketeers Princess
Three Musketeers
Minion Horde
Fire Spirit Zap Three Musketeers Princess
Fire Spirit Zap Princess
Minion Horde
Princess
Zap Minion Horde
Zap Fire Spirit Princess
Minion Horde
Zap Princess
Zap Princess
Zap
Fire Spirit Zap Minion Horde Princess
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde Princess
P.E.K.K.A Minion Horde
Princess
Zap Minion Horde Fire Spirit Princess
Fire Spirit Zap Three Musketeers Princess
Knight Minion Horde Three Musketeers Princess
Zap Princess
Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde Princess
Zap Princess
Zap Princess

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