My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Tombstone Goblin Drill Electro Dragon
Zap
Tombstone Goblin Drill
Barbarian Barrel
Electro Spirit Tombstone Wizard Goblin Drill
The Log
Electro Spirit Tombstone Goblin Drill
Earthquake
Tombstone Goblin Drill
Arrows
Electro Spirit Tombstone Goblin Drill
Royal Delivery
Electro Spirit Wizard Goblin Drill Electro Dragon
Fireball
Tombstone Wizard Goblin Drill Electro Dragon
Poison
Tombstone Wizard Goblin Drill Electro Dragon
Lightning
Ice Golem Tombstone Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Wizard Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Wizard Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Tombstone Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Tombstone Poison Goblin Drill Wizard Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Ice Golem Tombstone Poison

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Ice Golem
Goblin Drill Electro Dragon
Tombstone
Wizard
Poison
Goblin Drill Electro Dragon
Goblin Drill
Electro Spirit Ice Golem Poison
Electro Dragon
Ice Golem Poison
Lightning

Defense Synergies 0 8

Electro Spirit
Goblin Drill
Ice Golem
Wizard Poison Electro Dragon
Tombstone
Wizard Poison Electro Dragon
Wizard
Ice Golem Tombstone
Poison
Ice Golem Tombstone
Goblin Drill
Electro Spirit Electro Dragon
Electro Dragon
Ice Golem Tombstone Goblin Drill
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Tombstone Wizard Electro Dragon
Tombstone Goblin Drill Electro Dragon
Tombstone Goblin Drill Electro Dragon Lightning
Tombstone Goblin Drill Electro Dragon
Lightning Tombstone Poison
Electro Spirit Electro Dragon
Lightning Electro Spirit Tombstone Wizard Poison Electro Dragon
Lightning Electro Spirit Ice Golem Poison Electro Dragon
Tombstone Goblin Drill
Ice Golem
Poison Electro Spirit Ice Golem Tombstone Wizard Goblin Drill Electro Dragon
Wizard Poison Electro Dragon
Tombstone Goblin Drill Wizard Electro Dragon Lightning
Wizard Electro Spirit Tombstone Poison Goblin Drill Electro Dragon
Tombstone Goblin Drill
Goblin Drill Lightning
Wizard Tombstone Poison Goblin Drill Electro Dragon
Tombstone Electro Spirit Wizard Goblin Drill Electro Dragon
Wizard Poison Goblin Drill Electro Spirit Ice Golem Tombstone Electro Dragon
Goblin Drill
Wizard Electro Spirit Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone
Poison Ice Golem Wizard Electro Dragon Lightning
Tombstone Ice Golem Electro Dragon Lightning
Lightning Ice Golem
Tombstone Goblin Drill
Wizard Poison Electro Spirit Ice Golem Electro Dragon
Ice Golem Tombstone Lightning
Electro Dragon Lightning Electro Spirit Ice Golem Tombstone Poison
Tombstone Goblin Drill
Tombstone Electro Dragon
Lightning Poison
Lightning Ice Golem Tombstone Wizard
Wizard Electro Dragon
Tombstone Electro Dragon Electro Spirit Ice Golem Poison Goblin Drill Lightning
Poison Electro Spirit Ice Golem Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Ice Golem Goblin Drill Electro Dragon
Poison Electro Dragon
Lightning Poison Goblin Drill Electro Dragon
Lightning Ice Golem Poison
Wizard Poison
Wizard Poison Electro Spirit Ice Golem Electro Dragon
Wizard Poison
Poison Ice Golem Wizard Electro Dragon Lightning
Poison Wizard Electro Dragon Lightning
Lightning Poison Electro Dragon
Poison Lightning Wizard Electro Dragon
Poison Lightning Wizard Electro Dragon
Poison Lightning Ice Golem
Lightning Poison Electro Dragon
Lightning Ice Golem Poison
Lightning Wizard Poison Goblin Drill Electro Dragon
Lightning Wizard Poison Electro Dragon
Lightning Poison
Lightning
Lightning Wizard Poison Electro Dragon
Lightning Wizard Poison Electro Dragon
Lightning Poison
Lightning Wizard Poison
Lightning
Lightning Poison Goblin Drill Electro Dragon
Ice Golem Poison Electro Spirit Wizard Electro Dragon
Poison Wizard Electro Dragon Lightning
Lightning Wizard Poison Electro Dragon
Poison Lightning
Poison Lightning Ice Golem Wizard Electro Dragon
Electro Dragon Lightning Electro Spirit Wizard Poison
Lightning
Poison Lightning Wizard Electro Dragon
Lightning Electro Spirit Poison Electro Dragon
Wizard Poison Lightning
Lightning Electro Spirit Tombstone Electro Dragon
Poison Lightning Wizard Electro Dragon
Poison Lightning Wizard Electro Dragon
Ice Golem Wizard Poison Electro Dragon Lightning
Lightning Poison
Electro Dragon
Electro Dragon Electro Spirit Poison Lightning
Poison Electro Dragon Lightning
Poison Electro Dragon Lightning

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