My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Balloon
Giant Snowball
Minions Cannon Balloon
Zap
Minions Cannon Balloon
Barbarian Barrel
Cannon Elite Barbarians Wizard
The Log
Cannon Elite Barbarians
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard Balloon
Fireball
Minions Cannon Elite Barbarians Wizard Balloon
Poison
Minions Cannon Wizard Balloon
Lightning
Cannon Elite Barbarians Wizard Balloon
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Fireball Wizard Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Cannon Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Balloon Minions Mega Knight
Minions
Mega Knight Zap Elite Barbarians Balloon
Cannon
Elite Barbarians
Zap Minions Fireball Wizard Mega Knight
Fireball
Zap Elite Barbarians Mega Knight
Wizard
Elite Barbarians Balloon Mega Knight
Balloon
Zap Minions Wizard Mega Knight
Mega Knight
Minions Zap Elite Barbarians Fireball Wizard Balloon

Defense Synergies 3 10

Zap
Cannon Fireball Mega Knight Minions Elite Barbarians
Minions
Zap Cannon Mega Knight
Cannon
Zap Minions Fireball Wizard
Elite Barbarians
Zap Wizard Mega Knight
Fireball
Zap Cannon Mega Knight
Wizard
Cannon Elite Barbarians Mega Knight
Balloon
Mega Knight
Zap Minions Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Wizard
Elite Barbarians Zap Minions Cannon Mega Knight
Cannon Mega Knight Minions Elite Barbarians
Cannon Elite Barbarians Minions Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Zap Minions Cannon Mega Knight
Minions Zap Cannon Fireball Wizard
Zap Cannon Fireball Mega Knight
Cannon Minions Elite Barbarians
Elite Barbarians Cannon Mega Knight
Minions Zap Cannon Fireball Wizard Mega Knight
Minions Zap Fireball Wizard
Cannon Mega Knight Zap Minions Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Zap Minions Cannon
Elite Barbarians Cannon Mega Knight
Zap Cannon Elite Barbarians Fireball Mega Knight
Wizard Mega Knight Minions Cannon Elite Barbarians Fireball
Cannon Fireball Mega Knight Zap Minions Elite Barbarians Wizard
Zap Wizard Minions Cannon Fireball Mega Knight
Cannon Elite Barbarians
Wizard Mega Knight Minions Cannon Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Mega Knight
Mega Knight Zap Minions Elite Barbarians
Mega Knight Zap Elite Barbarians Fireball
Cannon Elite Barbarians Mega Knight
Fireball Wizard Zap Minions
Minions Elite Barbarians Fireball
Mega Knight Elite Barbarians
Zap Mega Knight Minions Elite Barbarians Fireball
Cannon
Mega Knight Minions Elite Barbarians
Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mega Knight Cannon Fireball Wizard
Wizard Cannon Fireball Mega Knight
Elite Barbarians Zap Minions Fireball
Minions Mega Knight Zap Cannon Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Minions
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball Mega Knight

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