My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Zap
Royal Giant Prince
Barbarian Barrel
Wizard Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Prince Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Mini P.E.K.K.A

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Prince Electro Wizard Royal Giant Mini P.E.K.K.A
Arrows
Zap Royal Giant Fireball Mini P.E.K.K.A Prince
Royal Giant
Arrows Fireball Zap Wizard Electro Wizard
Fireball
Zap Arrows Royal Giant Electro Wizard
Mini P.E.K.K.A
Zap Arrows Wizard Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A Prince
Prince
Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A Prince

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Arrows Prince
Arrows
Zap Fireball Mini P.E.K.K.A Prince
Royal Giant
Fireball
Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Arrows Fireball Wizard
Wizard
Mini P.E.K.K.A Prince Electro Wizard
Prince
Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fireball Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Zap Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball Zap Electro Wizard
Electro Wizard Zap Arrows Fireball Wizard
Zap Arrows Fireball Electro Wizard
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Electro Wizard
Electro Wizard Zap Arrows Fireball Wizard
Arrows Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Prince Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Arrows Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Zap Fireball Mini P.E.K.K.A Prince Electro Wizard
Wizard Arrows Fireball Mini P.E.K.K.A Prince Electro Wizard
Arrows Fireball Zap Wizard Prince Electro Wizard
Zap Arrows Wizard Fireball Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Wizard Arrows Fireball Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Arrows Mini P.E.K.K.A Wizard Prince
Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Zap Fireball Electro Wizard
Mini P.E.K.K.A Prince
Arrows Fireball Wizard Zap Electro Wizard
Mini P.E.K.K.A Prince Fireball Electro Wizard
Mini P.E.K.K.A Prince
Zap Electro Wizard Fireball Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Arrows Fireball Prince Electro Wizard
Mini P.E.K.K.A Prince Fireball Wizard
Wizard Fireball
Electro Wizard Zap Fireball Mini P.E.K.K.A Prince
Arrows Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball Prince
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Fireball Mini P.E.K.K.A Prince Electro Wizard
Zap Arrows Fireball Wizard Prince Electro Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Fireball
Zap Arrows Fireball Prince
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Wizard Prince Electro Wizard
Zap Arrows Fireball Wizard
Fireball Prince
Arrows Fireball Wizard
Prince
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Wizard Electro Wizard
Fireball Zap Arrows Wizard Prince
Fireball Zap Arrows
Zap Arrows Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Wizard
Zap Arrows Fireball Electro Wizard
Prince
Arrows Fireball Wizard
Zap Electro Wizard Fireball Prince
Fireball Zap Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard Prince Electro Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Prince
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Prince Electro Wizard

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