My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Electro Wizard Lumberjack Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Lumberjack Ram Rider Little Prince
Zap
Skeletons Ram Rider Little Prince
Barbarian Barrel
Skeletons Executioner Electro Wizard Lumberjack Little Prince
The Log
Skeletons Lumberjack Ram Rider Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Executioner Electro Wizard Lumberjack Ram Rider Little Prince
Fireball
Executioner Electro Wizard Lumberjack Ram Rider Little Prince
Poison
Executioner Electro Wizard Little Prince
Lightning
Executioner Electro Wizard Lumberjack Ram Rider Little Prince
Rocket
Executioner Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tornado Little Prince Electro Wizard Lumberjack Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Tornado Little Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Tornado Electro Wizard Ram Rider Executioner Lumberjack Little Prince
Tornado
Zap Executioner Ram Rider
Executioner
Tornado Zap
Electro Wizard
Zap Lumberjack Ram Rider
Lumberjack
Zap Electro Wizard Ram Rider
Ram Rider
Zap Tornado Electro Wizard Lumberjack
Little Prince
Zap

Defense Synergies 2 21

Skeletons
Zap Tornado Executioner Electro Wizard Lumberjack Ram Rider Little Prince
Zap
Electro Wizard Skeletons Tornado Executioner Lumberjack Ram Rider Little Prince
Tornado
Executioner Skeletons Zap Electro Wizard Ram Rider Little Prince
Executioner
Tornado Skeletons Zap Lumberjack
Electro Wizard
Zap Skeletons Tornado Lumberjack Ram Rider Little Prince
Lumberjack
Skeletons Zap Executioner Electro Wizard Ram Rider Little Prince
Ram Rider
Skeletons Zap Tornado Electro Wizard Lumberjack
Little Prince
Skeletons Zap Tornado Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Ram Rider
Lumberjack Skeletons Zap Executioner Electro Wizard Ram Rider
Tornado Lumberjack Ram Rider Skeletons Executioner Electro Wizard
Lumberjack Skeletons Electro Wizard Ram Rider
Tornado Lumberjack
Tornado Skeletons Zap Executioner Electro Wizard Lumberjack
Tornado Electro Wizard Ram Rider Zap Executioner Little Prince
Zap Electro Wizard Ram Rider
Skeletons Tornado Lumberjack
Tornado Skeletons Electro Wizard Lumberjack Little Prince
Executioner Electro Wizard Skeletons Zap Tornado Lumberjack Ram Rider
Executioner Zap Tornado Electro Wizard Ram Rider
Lumberjack Skeletons Zap Electro Wizard Ram Rider
Executioner Zap Tornado Electro Wizard Lumberjack
Electro Wizard Lumberjack Ram Rider
Tornado Zap Electro Wizard Lumberjack Ram Rider
Skeletons Tornado Executioner Electro Wizard Lumberjack
Zap Tornado Executioner Electro Wizard Lumberjack Ram Rider Little Prince
Zap Tornado Executioner Electro Wizard Lumberjack Ram Rider Little Prince
Tornado Electro Wizard Lumberjack Ram Rider
Executioner Electro Wizard Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Electro Wizard
Electro Wizard Zap Executioner Lumberjack
Lumberjack Skeletons Zap Electro Wizard Ram Rider
Lumberjack Zap Tornado Electro Wizard Ram Rider
Skeletons Executioner Lumberjack Ram Rider
Executioner Skeletons Zap Tornado Electro Wizard Ram Rider
Skeletons Electro Wizard Lumberjack Ram Rider
Lumberjack
Zap Electro Wizard Skeletons Tornado
Skeletons
Lumberjack
Zap Tornado Electro Wizard
Skeletons Executioner Lumberjack Ram Rider
Executioner
Electro Wizard Skeletons Zap Tornado Executioner Lumberjack Little Prince
Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard Ram Rider
Executioner Zap
Executioner Zap Tornado Ram Rider
Tornado Executioner
Zap Tornado Executioner Ram Rider
Zap Tornado Ram Rider
Tornado Electro Wizard Lumberjack
Zap Tornado Electro Wizard Ram Rider
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner Electro Wizard
Zap Tornado Little Prince
Tornado
Tornado
Zap
Zap Tornado Executioner Little Prince
Zap Tornado Executioner Electro Wizard Ram Rider
Zap Tornado Ram Rider
Zap Tornado
Zap Tornado Executioner Electro Wizard Little Prince
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Tornado Executioner Electro Wizard Ram Rider
Executioner Electro Wizard Lumberjack
Zap Executioner
Zap Tornado
Executioner
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard Little Prince

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