My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix
Giant Snowball
Goblins Barbarians Little Prince
Zap
Goblins Inferno Tower Little Prince
Barbarian Barrel
Goblins Barbarians Inferno Tower Little Prince
The Log
Goblins Barbarians Little Prince
Earthquake
Barbarians Inferno Tower
Arrows
Goblins Little Prince
Royal Delivery
Goblins Barbarians Little Prince
Fireball
Barbarians Inferno Tower Little Prince
Poison
Barbarians Inferno Tower Phoenix Little Prince
Lightning
Inferno Tower Phoenix Little Prince
Rocket
Barbarians Inferno Tower Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Little Prince Poison Phoenix Barbarians Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Little Prince Poison

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Giant Goblins Poison Phoenix Little Prince
Barbarians
Giant
Zap Poison Goblins Little Prince
Inferno Tower
Poison
Giant Zap
Phoenix
Zap
Little Prince
Zap Giant

Defense Synergies 0 12

Goblins
Zap Inferno Tower Poison Phoenix Little Prince
Zap
Goblins Barbarians Inferno Tower Poison Phoenix Little Prince
Barbarians
Zap
Giant
Inferno Tower
Goblins Zap Poison
Poison
Goblins Zap Inferno Tower
Phoenix
Goblins Zap Little Prince
Little Prince
Goblins Zap Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Barbarians Inferno Tower Goblins Zap Phoenix
Barbarians Inferno Tower Goblins
Barbarians Inferno Tower Goblins Phoenix
Barbarians Poison
Goblins Zap
Inferno Tower Zap Poison Phoenix Little Prince
Zap Barbarians Inferno Tower Poison Phoenix
Barbarians Inferno Tower Goblins Phoenix
Goblins Barbarians Inferno Tower Phoenix Little Prince
Goblins Barbarians Poison Zap
Inferno Tower Zap Poison Phoenix
Barbarians Inferno Tower Zap
Goblins Zap Barbarians Poison
Barbarians Inferno Tower Phoenix
Barbarians Inferno Tower Zap
Barbarians Goblins Inferno Tower Poison
Goblins Zap Barbarians Little Prince
Zap Poison Barbarians Little Prince
Barbarians Inferno Tower Phoenix
Goblins Barbarians Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Inferno Tower
Poison Zap Phoenix
Barbarians Goblins Zap Inferno Tower
Zap Barbarians Inferno Tower Phoenix
Barbarians Inferno Tower Phoenix
Poison Zap
Goblins Barbarians Inferno Tower Phoenix
Inferno Tower Barbarians Phoenix
Zap Goblins Barbarians Inferno Tower Poison Phoenix
Inferno Tower Barbarians Phoenix
Barbarians Inferno Tower Phoenix
Zap Barbarians Poison Phoenix
Barbarians Inferno Tower
Barbarians
Barbarians Inferno Tower Phoenix Goblins Zap Poison Little Prince
Poison Zap Barbarians Inferno Tower Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Barbarians Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Goblins Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Little Prince
Poison
Poison
Zap Barbarians Poison
Zap Poison Little Prince
Poison Zap
Zap Poison
Poison Zap
Poison Zap Little Prince
Zap Poison
Poison Zap
Zap Poison
Poison
Zap Barbarians
Poison Zap
Poison
Zap Poison
Zap Poison
Zap Poison
Zap Poison
Poison Zap Little Prince

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