My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minions Wizard Electro Wizard Lumberjack
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Fireball Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Electro Wizard Minions Lumberjack
Arrows
Zap Fireball P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Fireball
Zap Arrows Electro Wizard
Wizard
P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows Electro Wizard Minions Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Lumberjack
Lumberjack
Zap Arrows Minions Wizard P.E.K.K.A Electro Wizard

Defense Synergies 2 17

Zap
Fireball Electro Wizard Arrows Minions P.E.K.K.A Lumberjack
Arrows
Zap Fireball P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Electro Wizard Lumberjack
Fireball
Zap Arrows Electro Wizard Lumberjack
Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A
Zap Arrows Minions Wizard Electro Wizard
Electro Wizard
Zap Minions Fireball Wizard P.E.K.K.A Lumberjack
Lumberjack
Zap Arrows Minions Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Minions Electro Wizard
P.E.K.K.A Lumberjack Minions Electro Wizard
P.E.K.K.A Lumberjack Minions Electro Wizard
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Zap Arrows Fireball Wizard
Zap Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Lumberjack
Electro Wizard Lumberjack
Minions Electro Wizard Zap Arrows Fireball Wizard Lumberjack
Arrows Minions Zap Fireball Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Minions Fireball Wizard Electro Wizard
Fireball Wizard Zap Arrows Minions P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows Minions Fireball P.E.K.K.A Electro Wizard Lumberjack
Arrows Fireball Zap Minions Wizard Electro Wizard Lumberjack
Zap Arrows Wizard Minions Fireball Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows Minions Fireball P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minions Electro Wizard
P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
P.E.K.K.A Lumberjack
Arrows Fireball Wizard Zap Minions Electro Wizard
P.E.K.K.A Minions Fireball Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Minions Fireball
P.E.K.K.A
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Zap Arrows Fireball Electro Wizard
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball
Electro Wizard Zap Minions Fireball P.E.K.K.A Lumberjack
Arrows Minions Zap Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap Minions
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Minions Fireball Electro Wizard Lumberjack
Zap Arrows Fireball Wizard Electro Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Zap Arrows Fireball Wizard Electro Wizard
Zap Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Wizard Electro Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Zap Arrows Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Wizard
Zap Electro Wizard Minions Fireball
Fireball Zap Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Wizard Electro Wizard Lumberjack
Arrows Zap Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: