My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Wizard Electro Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Mini P.E.K.K.A Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Wizard Tornado The Log Electro Wizard Mega Knight
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tornado
Wizard P.E.K.K.A Mini P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Tornado Electro Wizard Wizard The Log
The Log
Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Tornado The Log Electro Wizard

Defense Synergies 5 19

Skeletons
Mini P.E.K.K.A Wizard Tornado P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Wizard Tornado
Wizard
Tornado Skeletons Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Mega Knight
Tornado
Wizard P.E.K.K.A Skeletons Mini P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Tornado The Log Skeletons Wizard Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Wizard Tornado Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeletons Wizard Tornado P.E.K.K.A The Log Mega Knight
Mega Knight
Wizard Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight Skeletons Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado P.E.K.K.A The Log Mega Knight
Tornado The Log Skeletons Electro Wizard Mega Knight
Tornado Electro Wizard Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeletons Tornado
Tornado Skeletons Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Skeletons Wizard Tornado The Log Mega Knight
Wizard Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons Wizard The Log Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Tornado P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Tornado Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Skeletons Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Mega Knight Wizard Tornado The Log Electro Wizard
Wizard Tornado The Log Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Tornado The Log Electro Wizard
P.E.K.K.A Skeletons Mini P.E.K.K.A Mega Knight
Wizard Skeletons Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Skeletons Mini P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Tornado The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons Wizard
Wizard Mega Knight
Electro Wizard Skeletons Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Electro Wizard
The Log
The Log
Wizard The Log Mega Knight
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Tornado The Log Electro Wizard
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard Mega Knight
Wizard Tornado The Log Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Mega Knight
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log Mega Knight
Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard The Log
Electro Wizard
Wizard Tornado Electro Wizard
The Log
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
The Log Wizard
Tornado
P.E.K.K.A Mega Knight
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard Mega Knight

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