My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins Little Prince
Zap
Goblins Prince Little Prince
Barbarian Barrel
Goblins Wizard Little Prince
The Log
Goblins Prince Little Prince
Earthquake
Arrows
Goblins Little Prince
Royal Delivery
Goblins Wizard Prince P.E.K.K.A Little Prince
Fireball
Wizard Little Prince
Poison
Wizard Little Prince
Lightning
Wizard Prince Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Little Prince Poison Wizard Prince P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Little Prince Poison

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Prince P.E.K.K.A Goblins Poison Golem Little Prince
Wizard
Prince P.E.K.K.A Golem
Poison
P.E.K.K.A Golem Zap Prince
Prince
Zap Wizard Poison Golem Little Prince
P.E.K.K.A
Zap Poison Wizard
Golem
Poison Zap Wizard Prince
Little Prince
Zap Prince

Defense Synergies 0 10

Goblins
Zap Wizard Poison Little Prince
Zap
Goblins Poison Prince P.E.K.K.A Little Prince
Wizard
Goblins Prince P.E.K.K.A
Poison
Goblins Zap
Prince
Zap Wizard
P.E.K.K.A
Zap Wizard
Golem
Little Prince
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Goblins Zap Prince
Prince P.E.K.K.A Goblins
Prince P.E.K.K.A Goblins
Poison Prince P.E.K.K.A
Goblins Zap
Zap Wizard Poison Little Prince
Zap Poison P.E.K.K.A
P.E.K.K.A Goblins Prince
Goblins Prince Little Prince
Goblins Poison Zap Wizard
Zap Wizard Poison
Prince P.E.K.K.A Zap Wizard
Wizard Goblins Zap Poison Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Prince P.E.K.K.A
Wizard Goblins Poison Prince P.E.K.K.A
Goblins Zap Wizard Prince Little Prince
Zap Wizard Poison Little Prince
P.E.K.K.A Prince
Wizard Goblins Poison Prince P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Prince P.E.K.K.A
Poison Zap Wizard Prince
P.E.K.K.A Goblins Zap Prince
Prince P.E.K.K.A Zap
P.E.K.K.A Prince
Wizard Poison Zap
Prince P.E.K.K.A Goblins
P.E.K.K.A Prince
Zap P.E.K.K.A Goblins Poison Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Zap Poison Prince
Prince P.E.K.K.A Wizard
Wizard
Goblins Zap Poison Prince P.E.K.K.A Little Prince
Poison Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison Prince
Wizard Poison Zap
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Goblins Poison Prince
Poison Zap Wizard Prince
Poison Zap Wizard
Poison
Poison
Zap Poison Prince
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison Prince
Zap Wizard Poison Little Prince
Poison Prince
Wizard Poison
Prince
Zap Poison
Zap Poison Wizard Little Prince
Poison Zap Wizard
Zap Wizard Poison Prince
Poison Zap
Poison Zap Wizard Little Prince
Zap Wizard Poison
Poison Zap Wizard
Zap Poison
P.E.K.K.A Prince
Wizard Poison
Zap Prince
Poison Zap Wizard
Poison Wizard Prince
Zap Wizard Poison
Zap Poison
Prince P.E.K.K.A
Zap Poison
Zap Poison
Poison Zap Prince Little Prince

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