My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Tesla Wizard Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Prince Ram Rider
Barbarian Barrel
Ice Spirit Bomber Tesla Wizard
The Log
Ice Spirit Bomber Prince Ram Rider
Earthquake
Bomber Tesla
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Wizard Prince Ram Rider
Fireball
Bomber Tesla Wizard Ram Rider
Poison
Bomber Wizard
Lightning
Tesla Wizard Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Tesla Fireball Wizard Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber The Log Tesla

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Prince Ram Rider
Bomber
Ice Spirit Prince Ram Rider
Tesla
Fireball
The Log Ram Rider
Wizard
Prince Ram Rider
Prince
Ice Spirit Bomber Wizard The Log Ram Rider
The Log
Fireball Prince Ram Rider
Ram Rider
Ice Spirit Bomber Fireball Wizard Prince The Log

Defense Synergies 3 16

Ice Spirit
Bomber Tesla Fireball Wizard Prince The Log Ram Rider
Bomber
Ice Spirit Tesla The Log
Tesla
The Log Ice Spirit Bomber Fireball Wizard Prince
Fireball
The Log Ice Spirit Tesla Ram Rider
Wizard
Ice Spirit Tesla Prince The Log
Prince
The Log Ice Spirit Tesla Wizard
The Log
Tesla Fireball Prince Ice Spirit Bomber Wizard Ram Rider
Ram Rider
Ice Spirit Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Wizard The Log Ram Rider
Ice Spirit Bomber Tesla Prince The Log Ram Rider
Tesla Prince Ram Rider Bomber
Tesla Prince Bomber Ram Rider
Bomber Fireball Prince The Log
Fireball The Log Bomber Tesla
Tesla Ram Rider Ice Spirit Fireball Wizard
Tesla Fireball The Log Ram Rider
Tesla Prince
Ice Spirit Bomber Tesla Prince
Bomber Tesla Fireball Wizard The Log Ram Rider
Tesla Fireball Wizard Ram Rider
Tesla Prince Ice Spirit Bomber Fireball Wizard The Log Ram Rider
Bomber Fireball Wizard Ice Spirit Tesla Prince The Log
Tesla Prince Ram Rider
Ice Spirit Tesla Fireball Prince The Log Ram Rider
Tesla Wizard Bomber Fireball Prince
Ice Spirit Tesla Fireball Bomber Wizard Prince The Log Ram Rider
Wizard The Log Ice Spirit Bomber Tesla Fireball Ram Rider
Tesla Prince Ram Rider
Bomber Wizard Tesla Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Prince
Fireball Bomber Tesla Wizard Prince The Log
Ice Spirit Prince The Log Ram Rider
Prince Tesla Fireball The Log Ram Rider
Tesla Prince Ram Rider
Fireball Wizard Ice Spirit Tesla Ram Rider
Prince Tesla Fireball Ram Rider
Tesla Prince
Ice Spirit Fireball Prince The Log
Tesla
Tesla Prince
Fireball Prince The Log
Prince Tesla Fireball Wizard Ram Rider
Wizard Bomber Tesla Fireball
Tesla Ice Spirit Bomber Fireball Prince The Log
Bomber Tesla Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Prince The Log
Bomber Fireball Wizard The Log
Fireball Wizard Ice Spirit Ram Rider
Bomber Wizard The Log
Fireball The Log Ice Spirit Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball Prince
Fireball Wizard Prince The Log Ram Rider
Fireball Wizard
Fireball The Log
Fireball
Fireball Prince The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Fireball Wizard Prince The Log
Bomber Fireball Wizard The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Fireball The Log
The Log Ice Spirit Bomber Fireball Wizard
Fireball The Log Wizard Ram Rider
Fireball Wizard Prince The Log Ram Rider
Fireball The Log
Fireball Wizard
Ice Spirit Fireball Wizard
Fireball
Bomber Fireball Wizard The Log
Ice Spirit Fireball
Prince
Fireball Wizard The Log
Ice Spirit Fireball Prince
Fireball Wizard Ram Rider
The Log Fireball
Fireball Wizard Prince
The Log Bomber Fireball Wizard
Fireball
Prince
Ice Spirit Fireball The Log
Fireball
Fireball Prince The Log

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