My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Skeleton Dragons Hog Rider
Zap
Goblins
Barbarian Barrel
Electro Spirit Goblins Wizard Hunter
The Log
Electro Spirit Goblins Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Electro Spirit Goblins Skeleton Dragons
Royal Delivery
Electro Spirit Goblins Skeleton Dragons Hog Rider Wizard Hunter
Fireball
Skeleton Dragons Hog Rider Wizard Hunter
Poison
Skeleton Dragons Wizard Hunter
Lightning
Skeleton Dragons Wizard Hunter
Rocket
Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Skeleton Dragons Wizard Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton Dragons Wizard Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Skeleton Dragons Hog Rider Hunter Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Goblins Skeleton Dragons Hog Rider

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Electro Giant
Goblins
Hog Rider
Skeleton Dragons
Hog Rider
Hog Rider
Goblins Lightning Electro Spirit Skeleton Dragons Wizard Hunter
Wizard
Hog Rider
Hunter
Hog Rider
Lightning
Hog Rider Electro Giant
Electro Giant
Lightning Electro Spirit

Defense Synergies 0 5

Electro Spirit
Hunter
Goblins
Skeleton Dragons Wizard Hunter
Skeleton Dragons
Goblins Hunter
Hog Rider
Wizard
Goblins
Hunter
Electro Spirit Goblins Skeleton Dragons
Lightning
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Dragons Wizard
Hunter Goblins Skeleton Dragons
Hunter Goblins Skeleton Dragons Lightning
Hunter Goblins Skeleton Dragons
Lightning
Electro Spirit Goblins Skeleton Dragons Hunter
Skeleton Dragons Hunter Lightning Electro Spirit Wizard
Lightning Electro Spirit Skeleton Dragons Electro Giant
Hunter Goblins
Goblins Hunter
Goblins Skeleton Dragons Electro Spirit Wizard Hunter Electro Giant
Skeleton Dragons Hunter Wizard
Hunter Skeleton Dragons Wizard Lightning
Wizard Electro Spirit Goblins Skeleton Dragons Hunter
Hunter
Hunter Lightning Electro Giant
Wizard Goblins Skeleton Dragons Hunter
Electro Spirit Goblins Skeleton Dragons Wizard Hunter
Wizard Hunter Electro Spirit Skeleton Dragons
Hunter
Skeleton Dragons Wizard Electro Spirit Goblins Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Electro Giant
Skeleton Dragons Wizard Hunter Lightning
Goblins Hunter Lightning
Hunter Lightning
Hunter
Skeleton Dragons Wizard Electro Giant Electro Spirit Hunter
Goblins Hunter Lightning
Hunter
Lightning Electro Spirit Goblins Skeleton Dragons
Skeleton Dragons
Hunter
Lightning Electro Giant
Lightning Wizard Hunter
Wizard Skeleton Dragons Electro Giant
Electro Giant Electro Spirit Goblins Skeleton Dragons Hunter Lightning
Electro Spirit Skeleton Dragons Wizard Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Skeleton Dragons
Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Wizard Skeleton Dragons
Skeleton Dragons Wizard Electro Giant Electro Spirit Hunter
Skeleton Dragons Wizard
Skeleton Dragons Wizard Hunter Lightning
Skeleton Dragons Wizard Lightning
Lightning Goblins
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons Hunter
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons Wizard Hunter
Lightning Skeleton Dragons Wizard
Lightning
Skeleton Dragons Lightning
Lightning Skeleton Dragons Wizard Hunter
Lightning Skeleton Dragons Wizard Electro Giant
Lightning Skeleton Dragons
Lightning Skeleton Dragons Wizard
Lightning
Lightning Skeleton Dragons
Electro Giant Electro Spirit Skeleton Dragons Wizard Hunter
Skeleton Dragons Wizard Hunter Lightning
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons
Lightning Skeleton Dragons Wizard Hunter Electro Giant
Lightning Electro Spirit Skeleton Dragons Wizard Electro Giant
Lightning
Lightning Skeleton Dragons Wizard Hunter
Lightning Electro Spirit Skeleton Dragons
Wizard Lightning
Lightning Electro Spirit
Lightning Skeleton Dragons Wizard Hunter
Lightning Skeleton Dragons Wizard Hunter
Skeleton Dragons Wizard Lightning
Lightning Electro Giant
Skeleton Dragons
Electro Giant Electro Spirit Skeleton Dragons Lightning
Skeleton Dragons Lightning
Lightning Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: