My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Tesla Wizard Electro Wizard
The Log
Fire Spirit Ice Spirit
Earthquake
Tesla
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Wizard Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Tesla Fireball Electro Wizard Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Zap Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem
Ice Spirit
Zap Golem
Zap
Ice Spirit Fireball Electro Wizard Fire Spirit Golem
Tesla
Fireball
Zap Golem Electro Wizard
Wizard
Golem
Golem
Fireball Fire Spirit Ice Spirit Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Golem

Defense Synergies 3 13

Fire Spirit
Ice Spirit Zap Electro Wizard
Ice Spirit
Zap Fire Spirit Tesla Fireball Wizard Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Fire Spirit Tesla
Tesla
Ice Spirit Zap Fireball Wizard Electro Wizard
Fireball
Zap Ice Spirit Tesla Electro Wizard
Wizard
Ice Spirit Tesla Electro Wizard
Golem
Electro Wizard
Zap Fire Spirit Ice Spirit Tesla Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard Electro Wizard
Ice Spirit Zap Tesla Electro Wizard
Tesla Fire Spirit Electro Wizard
Tesla Electro Wizard
Fireball
Fireball Fire Spirit Zap Tesla Electro Wizard
Tesla Electro Wizard Fire Spirit Ice Spirit Zap Fireball Wizard
Zap Tesla Fireball Electro Wizard
Tesla
Fire Spirit Ice Spirit Tesla Electro Wizard
Electro Wizard Zap Tesla Fireball Wizard
Tesla Zap Fireball Wizard Electro Wizard
Tesla Fire Spirit Ice Spirit Zap Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Ice Spirit Zap Tesla Electro Wizard
Tesla Electro Wizard
Ice Spirit Zap Tesla Fireball Electro Wizard
Tesla Wizard Fireball Electro Wizard
Fire Spirit Ice Spirit Tesla Fireball Zap Wizard Electro Wizard
Zap Wizard Fire Spirit Ice Spirit Tesla Fireball Electro Wizard
Tesla Electro Wizard
Wizard Fire Spirit Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla Wizard
Ice Spirit Zap Electro Wizard
Zap Tesla Fireball Electro Wizard
Tesla
Fire Spirit Fireball Wizard Ice Spirit Zap Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla
Zap Electro Wizard Ice Spirit Fireball
Tesla
Tesla
Zap Fireball Electro Wizard
Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Electro Wizard Ice Spirit Zap Fireball
Zap Tesla Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Ice Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Ice Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard Electro Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Ice Spirit Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Ice Spirit Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fire Spirit Ice Spirit Fireball
Fireball Fire Spirit Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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