My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Lumberjack
Zap
Goblin Gang Firecracker Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Goblin Gang Firecracker Royal Giant Goblin Barrel Skeleton Army Lumberjack
Earthquake
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army Lumberjack
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Goblin Gang Firecracker Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Goblin Barrel Skeleton Army Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Royal Giant Lumberjack
Goblin Gang
Goblin Barrel Firecracker Royal Giant
Firecracker
Zap Royal Giant Goblin Gang Goblin Barrel Lumberjack
Royal Giant
Firecracker Goblin Barrel Zap Goblin Gang Wizard Lumberjack
Wizard
Royal Giant Lumberjack
Goblin Barrel
Goblin Gang Royal Giant Firecracker Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
Lumberjack
Zap Firecracker Royal Giant Wizard Goblin Barrel

Defense Synergies 0 12

Zap
Goblin Gang Firecracker Skeleton Army Lumberjack
Goblin Gang
Zap Firecracker Skeleton Army Lumberjack
Firecracker
Zap Goblin Gang Skeleton Army Lumberjack
Royal Giant
Wizard
Skeleton Army Lumberjack
Goblin Barrel
Skeleton Army
Zap Goblin Gang Firecracker Wizard Lumberjack
Lumberjack
Zap Goblin Gang Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Skeleton Army Lumberjack Zap Goblin Gang Firecracker
Goblin Gang Skeleton Army Lumberjack
Skeleton Army Lumberjack Goblin Gang Firecracker
Firecracker Skeleton Army Lumberjack
Goblin Gang Skeleton Army Zap Firecracker Lumberjack
Zap Goblin Gang Firecracker Wizard
Zap
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Firecracker Lumberjack
Goblin Gang Skeleton Army Zap Firecracker Wizard Lumberjack
Zap Goblin Gang Firecracker Wizard
Skeleton Army Lumberjack Zap Goblin Gang Wizard
Wizard Skeleton Army Zap Goblin Gang Firecracker Lumberjack
Skeleton Army Goblin Gang Lumberjack
Skeleton Army Zap Goblin Gang Lumberjack
Wizard Goblin Gang Firecracker Skeleton Army Lumberjack
Zap Goblin Gang Firecracker Wizard Skeleton Army Lumberjack
Zap Wizard Firecracker Lumberjack
Lumberjack
Goblin Gang Wizard Skeleton Army Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap
Zap Goblin Gang Firecracker Wizard Lumberjack
Goblin Gang Skeleton Army Lumberjack Zap
Goblin Gang Skeleton Army Lumberjack Zap
Goblin Gang Skeleton Army Lumberjack
Firecracker Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Lumberjack
Skeleton Army Lumberjack
Zap Firecracker Skeleton Army
Goblin Gang Skeleton Army
Lumberjack
Skeleton Army Zap
Skeleton Army Goblin Gang Wizard Lumberjack
Wizard Firecracker Skeleton Army
Goblin Gang Skeleton Army Zap Firecracker Lumberjack
Zap Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang Lumberjack
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Goblin Gang Skeleton Army
Zap Firecracker Wizard
Goblin Gang Firecracker Wizard Lumberjack
Zap Firecracker Wizard
Zap
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker

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