My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Dragons Witch Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Witch
Zap
Witch Goblin Giant
Barbarian Barrel
Electro Spirit Ice Spirit Witch
The Log
Electro Spirit Ice Spirit Witch
Earthquake
Witch
Arrows
Electro Spirit Ice Spirit Skeleton Dragons Witch
Royal Delivery
Electro Spirit Ice Spirit Skeleton Dragons Witch
Fireball
Skeleton Dragons Witch
Poison
Skeleton Dragons Witch
Lightning
Skeleton Dragons Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Skeleton Dragons Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Skeleton Dragons Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Void Skeleton Dragons Fireball Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Spirit Void Skeleton Dragons

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Giant
Ice Spirit
Skeleton Dragons Witch Goblin Giant Mega Knight
Skeleton Dragons
Ice Spirit Goblin Giant Mega Knight
Fireball
Goblin Giant Electro Spirit Mega Knight
Void
Goblin Giant
Witch
Ice Spirit Goblin Giant Mega Knight
Goblin Giant
Fireball Electro Spirit Ice Spirit Skeleton Dragons Void Witch
Mega Knight
Ice Spirit Skeleton Dragons Fireball Witch

Defense Synergies 1 9

Electro Spirit
Ice Spirit
Skeleton Dragons Fireball Witch Goblin Giant Mega Knight
Skeleton Dragons
Ice Spirit Fireball Mega Knight
Fireball
Goblin Giant Ice Spirit Skeleton Dragons Mega Knight
Void
Witch
Ice Spirit Mega Knight
Goblin Giant
Fireball Ice Spirit
Mega Knight
Ice Spirit Skeleton Dragons Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Void Goblin Giant
Ice Spirit Skeleton Dragons Witch Mega Knight
Witch Mega Knight Skeleton Dragons Void
Witch Skeleton Dragons Mega Knight
Fireball Mega Knight
Fireball Electro Spirit Skeleton Dragons Mega Knight
Skeleton Dragons Electro Spirit Ice Spirit Fireball Void Witch
Electro Spirit Skeleton Dragons Fireball Void Goblin Giant Mega Knight
Witch
Ice Spirit Mega Knight
Skeleton Dragons Witch Electro Spirit Fireball Goblin Giant Mega Knight
Skeleton Dragons Fireball Witch
Mega Knight Ice Spirit Skeleton Dragons Fireball Witch
Fireball Mega Knight Electro Spirit Ice Spirit Skeleton Dragons Witch
Mega Knight
Ice Spirit Fireball Mega Knight
Mega Knight Skeleton Dragons Fireball Witch
Ice Spirit Fireball Mega Knight Electro Spirit Skeleton Dragons Witch
Witch Electro Spirit Ice Spirit Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Mega Knight Electro Spirit Fireball Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Void Witch
Fireball Void Skeleton Dragons Mega Knight
Mega Knight Ice Spirit Witch Goblin Giant
Mega Knight Fireball Goblin Giant
Witch Goblin Giant Mega Knight
Skeleton Dragons Fireball Electro Spirit Ice Spirit Witch Goblin Giant
Fireball Void Witch Goblin Giant
Mega Knight Goblin Giant
Void Mega Knight Electro Spirit Ice Spirit Skeleton Dragons Fireball Witch
Witch Skeleton Dragons Goblin Giant
Mega Knight Witch
Mega Knight Fireball Void Goblin Giant
Mega Knight Fireball Witch Goblin Giant
Skeleton Dragons Fireball Witch Mega Knight
Witch Electro Spirit Ice Spirit Skeleton Dragons Fireball Goblin Giant
Mega Knight Electro Spirit Skeleton Dragons Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Skeleton Dragons
Fireball Void Skeleton Dragons
Skeleton Dragons Fireball Void Goblin Giant
Skeleton Dragons Fireball Void
Fireball Skeleton Dragons Mega Knight
Skeleton Dragons Fireball Electro Spirit Ice Spirit Witch Goblin Giant
Skeleton Dragons Witch
Fireball Ice Spirit Skeleton Dragons
Fireball Void Skeleton Dragons
Fireball Void
Void Skeleton Dragons Fireball
Fireball Void Skeleton Dragons
Skeleton Dragons Fireball Void
Skeleton Dragons Fireball Void
Skeleton Dragons Fireball
Skeleton Dragons Fireball Witch
Skeleton Dragons Fireball Mega Knight
Fireball
Skeleton Dragons
Void Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball Witch Mega Knight
Skeleton Dragons Fireball Void Mega Knight
Skeleton Dragons Fireball Void
Void
Skeleton Dragons Fireball Void
Electro Spirit Ice Spirit Skeleton Dragons Fireball Witch Mega Knight
Witch
Fireball Void Skeleton Dragons Witch
Fireball Void Skeleton Dragons Witch Mega Knight
Fireball Void Skeleton Dragons
Skeleton Dragons Fireball Witch
Electro Spirit Ice Spirit Skeleton Dragons Fireball Void Witch
Fireball Void
Void Skeleton Dragons Fireball Mega Knight
Void Electro Spirit Ice Spirit Skeleton Dragons Fireball
Mega Knight
Fireball
Electro Spirit Ice Spirit Fireball Void Witch
Fireball Skeleton Dragons Witch
Fireball
Fireball Void Skeleton Dragons Mega Knight
Skeleton Dragons Fireball
Void Fireball
Skeleton Dragons Mega Knight
Electro Spirit Ice Spirit Skeleton Dragons Fireball Witch
Skeleton Dragons Fireball Void Witch
Void Fireball Witch Goblin Giant Mega Knight

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