My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Barbarians Furnace Wizard Witch Giant Skeleton Electro Wizard
The Log
Barbarians Furnace Witch Giant Skeleton
Earthquake
Barbarians Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Barbarians Wizard Witch Giant Skeleton Electro Wizard
Fireball
Barbarians Furnace Wizard Witch Electro Wizard
Poison
Barbarians Furnace Wizard Witch Electro Wizard
Lightning
Furnace Wizard Witch Electro Wizard
Rocket
Barbarians Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Furnace Electro Wizard Barbarians Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Furnace Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Furnace Witch Giant Skeleton
Arrows
Zap Giant Skeleton
Barbarians
Furnace
Zap Giant Skeleton
Wizard
Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Arrows Furnace Wizard Witch Electro Wizard
Electro Wizard
Zap Giant Skeleton

Defense Synergies 1 15

Zap
Electro Wizard Arrows Barbarians Furnace Witch Giant Skeleton
Arrows
Zap Barbarians Furnace Giant Skeleton
Barbarians
Zap Arrows Furnace
Furnace
Zap Arrows Barbarians Electro Wizard
Wizard
Giant Skeleton Electro Wizard
Witch
Zap Giant Skeleton Electro Wizard
Giant Skeleton
Zap Arrows Wizard Witch Electro Wizard
Electro Wizard
Zap Furnace Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Barbarians Zap Furnace Witch Electro Wizard
Barbarians Furnace Witch Giant Skeleton Electro Wizard
Barbarians Witch Furnace Electro Wizard
Arrows Barbarians Giant Skeleton
Arrows Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Arrows Wizard Witch
Zap Arrows Barbarians Giant Skeleton Electro Wizard
Barbarians Witch Furnace
Barbarians Giant Skeleton Electro Wizard
Barbarians Witch Electro Wizard Zap Arrows Furnace Wizard Giant Skeleton
Arrows Zap Furnace Wizard Witch Electro Wizard
Barbarians Furnace Zap Wizard Witch Giant Skeleton Electro Wizard
Wizard Zap Arrows Barbarians Furnace Witch Electro Wizard
Barbarians Furnace Electro Wizard
Barbarians Zap Furnace Electro Wizard
Barbarians Wizard Arrows Furnace Witch Electro Wizard
Arrows Zap Barbarians Furnace Wizard Witch Electro Wizard
Zap Arrows Furnace Wizard Witch Barbarians Giant Skeleton Electro Wizard
Barbarians Electro Wizard
Wizard Arrows Barbarians Furnace Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Furnace Witch Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Wizard
Barbarians Giant Skeleton Zap Furnace Witch Electro Wizard
Giant Skeleton Zap Barbarians Electro Wizard
Barbarians Giant Skeleton Witch
Arrows Furnace Wizard Zap Witch Electro Wizard
Barbarians Furnace Witch Giant Skeleton Electro Wizard
Giant Skeleton Barbarians
Zap Giant Skeleton Electro Wizard Barbarians Witch
Witch Barbarians
Barbarians Witch Giant Skeleton
Zap Arrows Barbarians Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Wizard Witch
Wizard Barbarians Furnace Witch
Barbarians Witch Electro Wizard Zap Furnace Giant Skeleton
Arrows Zap Barbarians Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Electro Wizard
Arrows Giant Skeleton
Arrows Barbarians Giant Skeleton
Wizard Zap Arrows Furnace
Arrows Wizard Zap Furnace Witch
Arrows Furnace Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Electro Wizard
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard
Arrows
Zap Arrows Furnace
Zap Arrows Furnace Wizard Witch
Arrows Furnace Wizard
Arrows
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard Witch
Giant Skeleton
Arrows Wizard
Zap Arrows Barbarians
Zap Arrows Furnace Wizard Witch
Witch
Arrows Zap Wizard Witch Electro Wizard
Zap Arrows Wizard Witch
Zap Arrows
Zap Arrows Furnace Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Zap Arrows Wizard
Zap Arrows Electro Wizard
Giant Skeleton
Arrows Wizard
Zap Electro Wizard Barbarians Witch
Zap Arrows Wizard Witch Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows Giant Skeleton
Zap Witch Giant Skeleton Electro Wizard
Zap Witch Electro Wizard
Zap Witch Giant Skeleton Electro Wizard

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