My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Barbarian Hut Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Witch
Zap
Witch Goblin Giant
Barbarian Barrel
Electro Spirit Wizard Barbarian Hut Witch
The Log
Electro Spirit Barbarian Hut Witch
Earthquake
Barbarian Hut Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Mega Minion Wizard Witch
Fireball
Mega Minion Wizard Barbarian Hut Witch
Poison
Mega Minion Wizard Barbarian Hut Witch
Lightning
Mega Minion Wizard Barbarian Hut Witch
Rocket
Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Mega Minion Giant Wizard Witch Barbarian Hut Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Electro Spirit Mega Minion Giant Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Giant Goblin Giant
Mega Minion
Electro Spirit Giant Goblin Giant
Giant
Mega Minion Lightning Electro Spirit Wizard Barbarian Hut Witch
Wizard
Giant Goblin Giant
Barbarian Hut
Giant
Witch
Giant Goblin Giant
Lightning
Giant Goblin Giant
Goblin Giant
Mega Minion Electro Spirit Wizard Witch Lightning

Defense Synergies 1 3

Electro Spirit
Mega Minion
Mega Minion
Electro Spirit Wizard Barbarian Hut Witch
Giant
Wizard
Mega Minion
Barbarian Hut
Mega Minion
Witch
Mega Minion
Lightning
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Mega Minion Wizard Goblin Giant
Barbarian Hut Mega Minion Witch
Barbarian Hut Witch Mega Minion Lightning
Barbarian Hut Witch Mega Minion
Lightning
Electro Spirit Mega Minion
Mega Minion Lightning Electro Spirit Wizard Barbarian Hut Witch
Barbarian Hut Lightning Electro Spirit Goblin Giant
Barbarian Hut Witch
Witch Electro Spirit Mega Minion Wizard Goblin Giant
Mega Minion Wizard Barbarian Hut Witch
Barbarian Hut Wizard Witch Lightning
Wizard Barbarian Hut Electro Spirit Mega Minion Witch
Barbarian Hut
Barbarian Hut Lightning
Wizard Barbarian Hut Witch
Electro Spirit Mega Minion Wizard Barbarian Hut Witch
Wizard Witch Electro Spirit Mega Minion Barbarian Hut
Barbarian Hut
Wizard Electro Spirit Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Witch
Mega Minion Wizard Lightning
Barbarian Hut Witch Lightning Goblin Giant
Lightning Barbarian Hut Goblin Giant
Barbarian Hut Witch Goblin Giant
Wizard Electro Spirit Witch Goblin Giant
Mega Minion Barbarian Hut Witch Lightning Goblin Giant
Barbarian Hut Goblin Giant
Lightning Electro Spirit Mega Minion Barbarian Hut Witch
Witch Mega Minion Barbarian Hut Goblin Giant
Mega Minion Witch
Lightning Goblin Giant
Lightning Wizard Barbarian Hut Witch Goblin Giant
Wizard Barbarian Hut Witch
Witch Electro Spirit Mega Minion Barbarian Hut Lightning Goblin Giant
Electro Spirit Mega Minion Wizard Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Hut
Lightning Barbarian Hut Goblin Giant
Lightning Barbarian Hut
Wizard
Wizard Electro Spirit Mega Minion Witch Goblin Giant
Wizard Witch
Wizard Barbarian Hut Lightning
Wizard Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning Barbarian Hut
Lightning
Lightning Barbarian Hut
Lightning Wizard Barbarian Hut Witch
Lightning Wizard Barbarian Hut
Lightning
Lightning
Lightning Mega Minion Wizard
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning
Lightning Barbarian Hut
Electro Spirit Wizard Witch
Mega Minion Witch
Wizard Witch Lightning
Lightning Wizard Witch
Lightning
Lightning Wizard Witch
Lightning Electro Spirit Mega Minion Wizard Witch
Lightning Mega Minion
Lightning Wizard
Lightning Electro Spirit
Wizard Lightning
Lightning Electro Spirit Barbarian Hut Witch
Lightning Mega Minion Wizard Witch
Lightning Mega Minion Wizard
Wizard Lightning
Lightning
Mega Minion
Electro Spirit Witch Lightning
Witch Lightning
Lightning Witch Goblin Giant

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