My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Cannon Baby Dragon Inferno Dragon Lava Hound
Zap
Cannon Inferno Dragon Lava Hound
Barbarian Barrel
Cannon Valkyrie Electro Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Lava Hound
Royal Delivery
Valkyrie Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Fireball
Cannon Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Poison
Cannon Electro Wizard Lava Hound
Lightning
Cannon Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Void Valkyrie Baby Dragon Electro Wizard Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Void Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Electro Wizard Valkyrie Baby Dragon Lava Hound
Cannon
Valkyrie
Zap Baby Dragon Electro Wizard
Void
Zap Lava Hound
Baby Dragon
Lava Hound Zap Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Zap Valkyrie Baby Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Baby Dragon Inferno Dragon Zap Void

Defense Synergies 2 12

Zap
Cannon Electro Wizard Valkyrie Void Baby Dragon Inferno Dragon
Cannon
Zap Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Valkyrie
Zap Cannon Baby Dragon Electro Wizard
Void
Zap
Baby Dragon
Zap Cannon Valkyrie Inferno Dragon
Electro Wizard
Zap Cannon Valkyrie Inferno Dragon
Inferno Dragon
Zap Cannon Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Void Baby Dragon Electro Wizard
Inferno Dragon Zap Cannon Valkyrie Electro Wizard
Cannon Valkyrie Void Electro Wizard Inferno Dragon
Cannon Inferno Dragon Valkyrie Electro Wizard
Valkyrie
Zap Cannon Valkyrie Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Zap Cannon Void Baby Dragon
Zap Cannon Valkyrie Void Baby Dragon Electro Wizard
Cannon Inferno Dragon
Cannon Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Cannon Baby Dragon
Inferno Dragon Zap Baby Dragon Electro Wizard
Cannon Zap Valkyrie Electro Wizard
Valkyrie Zap Cannon Baby Dragon Electro Wizard
Inferno Dragon Cannon Electro Wizard
Zap Cannon Electro Wizard Inferno Dragon
Cannon Valkyrie Electro Wizard
Cannon Zap Valkyrie Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Cannon Electro Wizard Inferno Dragon
Cannon Electro Wizard Inferno Dragon
Valkyrie Cannon Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Void Electro Wizard
Void Electro Wizard Zap Valkyrie Baby Dragon Inferno Dragon
Zap Valkyrie Electro Wizard
Valkyrie Zap Electro Wizard
Cannon Valkyrie Inferno Dragon
Zap Baby Dragon Electro Wizard
Valkyrie Void Electro Wizard
Valkyrie Inferno Dragon
Zap Void Electro Wizard Valkyrie Baby Dragon Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie Void Electro Wizard
Cannon Valkyrie
Cannon Valkyrie Baby Dragon
Electro Wizard Zap Valkyrie Baby Dragon Inferno Dragon
Valkyrie Zap Cannon Baby Dragon Electro Wizard Inferno Dragon
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Baby Dragon
Void Zap Baby Dragon Electro Wizard
Void Baby Dragon
Valkyrie Void
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Void Zap
Void Electro Wizard
Void Zap Valkyrie Electro Wizard
Void Zap Baby Dragon
Void Baby Dragon
Void Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Void Zap Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon
Void Baby Dragon
Void
Void
Zap Void Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon
Void Zap Baby Dragon Electro Wizard
Void Zap Baby Dragon
Void Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Electro Wizard Void
Void
Void Zap
Zap Void Electro Wizard
Zap Electro Wizard Void
Zap Baby Dragon Electro Wizard
Void Valkyrie Baby Dragon Electro Wizard
Zap Baby Dragon
Void Zap
Zap Baby Dragon Electro Wizard
Zap Void Electro Wizard
Void Zap Baby Dragon Electro Wizard

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