My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Minions Goblin Gang Hog Rider Electro Wizard
Poison
Minions Goblin Gang Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Goblin Gang Void Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Void Electro Wizard Minions Ice Golem Mini P.E.K.K.A
Minions
Hog Rider Zap Ice Golem Mini P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Goblin Gang Hog Rider Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Minions Goblin Gang Ice Golem Hog Rider Electro Wizard
Hog Rider
Zap Minions Goblin Gang Ice Golem Mini P.E.K.K.A Void Electro Wizard
Void
Zap Hog Rider
Electro Wizard
Zap Ice Golem Mini P.E.K.K.A Hog Rider

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Electro Wizard Minions Goblin Gang Ice Golem Void
Minions
Ice Golem Zap Electro Wizard
Goblin Gang
Zap Ice Golem Mini P.E.K.K.A Electro Wizard
Ice Golem
Minions Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Ice Golem
Hog Rider
Void
Zap
Electro Wizard
Zap Mini P.E.K.K.A Minions Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Void Electro Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Void Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Electro Wizard
Mini P.E.K.K.A
Goblin Gang Zap Minions Electro Wizard
Minions Electro Wizard Zap Goblin Gang Void
Zap Ice Golem Void Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Ice Golem Mini P.E.K.K.A Electro Wizard
Minions Goblin Gang Electro Wizard Zap Ice Golem
Minions Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang Electro Wizard
Zap Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Minions Goblin Gang Electro Wizard
Zap Minions Ice Golem Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Ice Golem Void Electro Wizard
Void Electro Wizard Zap Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Zap Minions Ice Golem Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Zap Ice Golem Electro Wizard
Goblin Gang Mini P.E.K.K.A
Zap Minions Goblin Gang Ice Golem Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Ice Golem Void Electro Wizard
Mini P.E.K.K.A
Zap Void Electro Wizard Minions Ice Golem Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Zap Void Electro Wizard
Mini P.E.K.K.A Goblin Gang Ice Golem
Goblin Gang Electro Wizard Zap Minions Ice Golem Mini P.E.K.K.A
Minions Zap Ice Golem Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem
Void Zap Electro Wizard
Void
Ice Golem Void
Zap
Zap Minions Ice Golem
Zap Ice Golem
Void Zap
Minions Goblin Gang Mini P.E.K.K.A Void Electro Wizard
Void Zap Electro Wizard
Void Zap
Ice Golem Void
Minions Void
Zap Ice Golem
Zap
Minions Mini P.E.K.K.A
Void Zap Mini P.E.K.K.A Electro Wizard
Zap
Minions Void
Void
Void
Zap Void
Zap Ice Golem
Void Zap Electro Wizard
Void Zap
Void Zap
Zap Ice Golem Electro Wizard
Zap Electro Wizard Minions Void
Mini P.E.K.K.A Void
Void Zap
Zap Void Electro Wizard
Zap Electro Wizard Minions Goblin Gang Void
Zap Electro Wizard
Void Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Ice Golem
Void Zap
Zap Minions Goblin Gang Electro Wizard
Zap Void Electro Wizard
Void Zap Electro Wizard

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