My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Lumberjack
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Fire Spirit Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Void Valkyrie Hog Rider Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Void Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Lumberjack
Valkyrie
Fire Spirit Hog Rider Lumberjack Wizard Electro Wizard
Hog Rider
Fire Spirit Valkyrie Wizard Void Electro Wizard Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Skeleton Army
Void
Hog Rider
Electro Wizard
Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Fire Spirit Hog Rider Wizard Electro Wizard

Defense Synergies 0 11

Fire Spirit
Valkyrie Electro Wizard
Valkyrie
Fire Spirit Wizard Electro Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Wizard Electro Wizard Lumberjack
Void
Electro Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void Electro Wizard
Skeleton Army Lumberjack Valkyrie Electro Wizard
Skeleton Army Lumberjack Fire Spirit Valkyrie Void Electro Wizard
Skeleton Army Lumberjack Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army Fire Spirit Valkyrie Electro Wizard Lumberjack
Electro Wizard Fire Spirit Wizard Void
Valkyrie Void Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Electro Wizard Wizard Lumberjack
Wizard Electro Wizard
Skeleton Army Lumberjack Fire Spirit Valkyrie Wizard Electro Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Wizard Valkyrie Skeleton Army Electro Wizard Lumberjack
Fire Spirit Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Valkyrie Wizard Fire Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Wizard Skeleton Army Fire Spirit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Void Electro Wizard
Void Electro Wizard Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack Electro Wizard
Valkyrie Skeleton Army Lumberjack
Fire Spirit Wizard Electro Wizard
Skeleton Army Valkyrie Void Electro Wizard Lumberjack
Valkyrie Skeleton Army Lumberjack
Void Electro Wizard Valkyrie Skeleton Army
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Valkyrie Void Electro Wizard
Skeleton Army Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Valkyrie Lumberjack
Valkyrie Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void Electro Wizard
Void
Valkyrie Void
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit
Fire Spirit Wizard
Fire Spirit Wizard
Void Wizard
Fire Spirit Void Electro Wizard Lumberjack
Void Valkyrie Wizard Electro Wizard
Void Fire Spirit Wizard
Fire Spirit Void
Void
Wizard
Wizard
Void Fire Spirit Wizard Electro Wizard
Fire Spirit Valkyrie Wizard
Void
Wizard Void
Void
Void
Fire Spirit Valkyrie Wizard
Void Wizard Electro Wizard
Void Wizard
Void
Fire Spirit Wizard Electro Wizard
Electro Wizard Wizard Void
Void
Void Wizard
Void Electro Wizard
Wizard
Electro Wizard Fire Spirit Skeleton Army Void
Fire Spirit Wizard Electro Wizard
Void Valkyrie Wizard Electro Wizard Lumberjack
Wizard
Void
Electro Wizard
Void Electro Wizard
Void Electro Wizard

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