My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla X-Bow Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang X-Bow
Barbarian Barrel
Skeletons Goblin Gang Tesla X-Bow Electro Wizard
The Log
Skeletons Goblin Gang X-Bow
Earthquake
Skeletons Goblin Gang Tesla X-Bow
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Electro Wizard
Fireball
Goblin Gang Tesla X-Bow Electro Wizard
Poison
Goblin Gang X-Bow Electro Wizard
Lightning
Tesla X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Goblin Gang Tesla Electro Wizard X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
X-Bow Mega Knight
Goblin Gang
X-Bow
Tesla
X-Bow
The Log Arrows Goblin Gang
The Log
X-Bow Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Arrows The Log Electro Wizard

Defense Synergies 7 11

Skeletons
Tesla X-Bow The Log Electro Wizard
Arrows
Mega Knight Tesla
Goblin Gang
Tesla X-Bow The Log Electro Wizard
Tesla
Skeletons Goblin Gang X-Bow The Log Arrows Electro Wizard
X-Bow
Skeletons Tesla The Log Goblin Gang Electro Wizard
The Log
Tesla X-Bow Skeletons Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Skeletons Goblin Gang Tesla X-Bow The Log Mega Knight
Mega Knight
Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla X-Bow The Log Electro Wizard
Skeletons Goblin Gang Tesla X-Bow The Log Electro Wizard Mega Knight
Goblin Gang Tesla Mega Knight Skeletons Electro Wizard
Tesla Skeletons Goblin Gang Electro Wizard Mega Knight
Arrows X-Bow The Log Mega Knight
Arrows Goblin Gang The Log Skeletons Tesla X-Bow Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Goblin Gang X-Bow
Arrows Tesla X-Bow The Log Electro Wizard Mega Knight
Tesla Skeletons Goblin Gang X-Bow
Goblin Gang Skeletons Tesla Electro Wizard Mega Knight
Goblin Gang Electro Wizard Skeletons Arrows Tesla X-Bow The Log Mega Knight
Arrows Tesla Goblin Gang Electro Wizard
Tesla Mega Knight Skeletons Goblin Gang X-Bow The Log Electro Wizard
Mega Knight Arrows Goblin Gang Tesla X-Bow The Log Electro Wizard
Goblin Gang Tesla X-Bow Electro Wizard Mega Knight
Goblin Gang Tesla X-Bow The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Arrows Goblin Gang X-Bow Electro Wizard
Arrows Tesla Mega Knight Goblin Gang X-Bow The Log Electro Wizard
Arrows The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Goblin Gang Mega Knight Arrows Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Tesla X-Bow Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla X-Bow The Log Mega Knight
Goblin Gang Mega Knight Skeletons The Log Electro Wizard
Goblin Gang Mega Knight Tesla X-Bow The Log Electro Wizard
Skeletons Goblin Gang Tesla Mega Knight
Arrows Skeletons Goblin Gang Tesla Electro Wizard
Goblin Gang Skeletons Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Skeletons X-Bow The Log
Skeletons Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Arrows The Log Electro Wizard
Mega Knight Skeletons Goblin Gang Tesla
Tesla Mega Knight
Goblin Gang Tesla Electro Wizard Skeletons X-Bow The Log
Arrows Mega Knight Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow The Log
Arrows X-Bow The Log Electro Wizard
Arrows X-Bow The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows X-Bow The Log
Arrows The Log X-Bow
Goblin Gang X-Bow Electro Wizard
Arrows X-Bow The Log Electro Wizard
Arrows
The Log
Arrows X-Bow
Arrows X-Bow The Log
X-Bow Arrows The Log
Arrows X-Bow The Log Mega Knight
Arrows
Arrows X-Bow The Log Electro Wizard Mega Knight
Arrows X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
Arrows
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log Mega Knight
Arrows X-Bow The Log Electro Wizard
Arrows X-Bow The Log Mega Knight
Arrows X-Bow The Log
Arrows X-Bow Electro Wizard
Electro Wizard
Arrows X-Bow The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Goblin Gang X-Bow
Arrows Electro Wizard
Arrows The Log
Goblin Gang Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Goblin Gang The Log Electro Wizard
Electro Wizard
X-Bow The Log Electro Wizard Mega Knight

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