My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram P.E.K.K.A Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Battle Ram Little Prince
Zap
Skeletons Battle Ram Bandit Little Prince
Barbarian Barrel
Skeletons Battle Ram Bandit Electro Wizard Little Prince
The Log
Skeletons Battle Ram Bandit Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Battle Ram P.E.K.K.A Bandit Electro Wizard Little Prince
Fireball
Battle Ram Bandit Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Battle Ram Bandit Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Bandit Little Prince Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Bandit Little Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A Battle Ram Bandit
Fireball
Arrows Battle Ram Electro Wizard Little Prince
Battle Ram
Bandit Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Battle Ram
Bandit
Battle Ram Arrows Electro Wizard Little Prince
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit
Little Prince
Fireball Bandit

Defense Synergies 0 15

Skeletons
P.E.K.K.A Bandit Electro Wizard Little Prince
Arrows
Fireball P.E.K.K.A Bandit Little Prince
Fireball
Arrows Bandit Electro Wizard Little Prince
Battle Ram
P.E.K.K.A
Skeletons Arrows Electro Wizard
Bandit
Skeletons Arrows Fireball Electro Wizard Little Prince
Electro Wizard
Skeletons Fireball P.E.K.K.A Bandit Little Prince
Little Prince
Skeletons Arrows Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
P.E.K.K.A Skeletons Bandit Electro Wizard
P.E.K.K.A Skeletons Bandit Electro Wizard
P.E.K.K.A Skeletons Bandit Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Skeletons Bandit Electro Wizard
Electro Wizard Arrows Fireball Little Prince
Arrows Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeletons
Skeletons Bandit Electro Wizard Little Prince
Electro Wizard Skeletons Arrows Fireball Bandit
Arrows Fireball Electro Wizard
P.E.K.K.A Skeletons Fireball Bandit Electro Wizard
Fireball Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Skeletons Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Bandit Electro Wizard Little Prince
Arrows Fireball Bandit Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Arrows Fireball P.E.K.K.A Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows
P.E.K.K.A Bandit Skeletons Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Skeletons Bandit
Arrows Fireball Skeletons Electro Wizard
P.E.K.K.A Skeletons Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Fireball Bandit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Skeletons Fireball Bandit
Fireball
Electro Wizard Skeletons Fireball P.E.K.K.A Little Prince
Arrows Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Bandit Electro Wizard
Arrows Fireball Bandit
Arrows Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Bandit
Fireball Electro Wizard
Arrows Fireball Bandit Electro Wizard
Fireball Arrows
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit Electro Wizard
Arrows Fireball Little Prince
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Little Prince
Arrows Fireball Bandit Electro Wizard
Fireball Arrows Bandit
Fireball Arrows Bandit
Arrows Fireball Electro Wizard Little Prince
Electro Wizard Fireball
Fireball
Arrows Fireball Bandit
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Fireball Bandit
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Bandit Electro Wizard Little Prince

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