My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Giant Skeleton
Giant Snowball
Skeletons Royal Hogs
Zap
Skeletons Firecracker Royal Hogs
Barbarian Barrel
Skeletons Firecracker Tesla Royal Hogs Giant Skeleton Electro Wizard Magic Archer
The Log
Skeletons Firecracker Royal Hogs Giant Skeleton
Earthquake
Skeletons Firecracker Tesla Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs
Royal Delivery
Skeletons Firecracker Royal Hogs Giant Skeleton Electro Wizard Magic Archer
Fireball
Firecracker Tesla Royal Hogs Electro Wizard Magic Archer
Poison
Firecracker Royal Hogs Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Tesla Electro Wizard Magic Archer Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Firecracker Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Hogs Giant Skeleton
Firecracker
Royal Hogs Giant Skeleton
Tesla
Royal Hogs
Arrows Firecracker Electro Wizard Magic Archer
Giant Skeleton
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard
Royal Hogs Giant Skeleton Magic Archer
Magic Archer
Royal Hogs Giant Skeleton Electro Wizard

Defense Synergies 1 14

Skeletons
Tesla Firecracker Giant Skeleton Electro Wizard Magic Archer
Arrows
Tesla Giant Skeleton
Firecracker
Skeletons Tesla Giant Skeleton Electro Wizard
Tesla
Skeletons Arrows Firecracker Electro Wizard Magic Archer
Royal Hogs
Giant Skeleton
Skeletons Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard
Skeletons Firecracker Tesla Giant Skeleton Magic Archer
Magic Archer
Skeletons Tesla Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard Magic Archer
Skeletons Firecracker Tesla Electro Wizard
Tesla Skeletons Giant Skeleton Electro Wizard
Tesla Skeletons Firecracker Electro Wizard
Arrows Firecracker Giant Skeleton
Arrows Skeletons Firecracker Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Arrows Firecracker Magic Archer
Arrows Tesla Giant Skeleton Electro Wizard Magic Archer
Tesla Skeletons
Skeletons Firecracker Tesla Giant Skeleton Electro Wizard
Electro Wizard Skeletons Arrows Firecracker Tesla Giant Skeleton Magic Archer
Arrows Tesla Firecracker Electro Wizard Magic Archer
Tesla Skeletons Giant Skeleton Electro Wizard
Arrows Firecracker Tesla Electro Wizard Magic Archer
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Skeletons Arrows Firecracker Electro Wizard
Arrows Tesla Firecracker Electro Wizard Magic Archer
Arrows Firecracker Tesla Giant Skeleton Electro Wizard Magic Archer
Tesla Electro Wizard
Arrows Firecracker Tesla Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Tesla Magic Archer
Giant Skeleton Skeletons Electro Wizard
Giant Skeleton Tesla Electro Wizard
Giant Skeleton Skeletons Tesla
Arrows Firecracker Skeletons Tesla Electro Wizard Magic Archer
Skeletons Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla
Giant Skeleton Electro Wizard Skeletons Firecracker Magic Archer
Skeletons Tesla
Tesla Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Skeletons Tesla
Firecracker Tesla Magic Archer
Tesla Electro Wizard Skeletons Firecracker Giant Skeleton Magic Archer
Arrows Firecracker Tesla Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Giant Skeleton
Arrows Firecracker Electro Wizard Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Firecracker Giant Skeleton
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Giant Skeleton Magic Archer
Arrows
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Arrows Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Giant Skeleton
Arrows Firecracker Magic Archer
Electro Wizard Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows
Firecracker Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Giant Skeleton Electro Wizard Magic Archer

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