My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Bandit
Giant Snowball
Skeletons Fire Spirit Hog Rider Little Prince
Zap
Skeletons Fire Spirit Bandit Little Prince
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Bomb Tower Bandit Little Prince
The Log
Skeletons Fire Spirit Ice Spirit Hog Rider Bandit Little Prince
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons Fire Spirit Ice Spirit Little Prince
Royal Delivery
Skeletons Fire Spirit Ice Spirit Hog Rider Bandit Little Prince
Fireball
Bomb Tower Hog Rider Bandit Little Prince
Poison
Bomb Tower Little Prince
Lightning
Bomb Tower Bandit Little Prince
Rocket
Bomb Tower Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Giant Snowball Bandit Little Prince Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Giant Snowball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Giant Snowball Bandit
Ice Spirit
Hog Rider Giant Snowball Bandit
Giant Snowball
Hog Rider Fire Spirit Ice Spirit Bandit Little Prince
Bomb Tower
Hog Rider
Fire Spirit Ice Spirit Giant Snowball Bandit Little Prince
Bandit
Fire Spirit Ice Spirit Giant Snowball Hog Rider Little Prince
Little Prince
Giant Snowball Hog Rider Bandit

Defense Synergies 0 16

Skeletons
Fire Spirit Ice Spirit Giant Snowball Bomb Tower Bandit Little Prince
Fire Spirit
Skeletons Ice Spirit Giant Snowball
Ice Spirit
Skeletons Fire Spirit Giant Snowball Bomb Tower Bandit Little Prince
Giant Snowball
Skeletons Fire Spirit Ice Spirit Bomb Tower Bandit Little Prince
Bomb Tower
Skeletons Ice Spirit Giant Snowball
Hog Rider
Bandit
Skeletons Ice Spirit Giant Snowball Little Prince
Little Prince
Skeletons Ice Spirit Giant Snowball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Skeletons Ice Spirit Bandit
Bomb Tower Skeletons Fire Spirit Giant Snowball Bandit
Bomb Tower Skeletons Bandit
Bomb Tower
Skeletons Fire Spirit Giant Snowball Bomb Tower Bandit
Giant Snowball Fire Spirit Ice Spirit Bomb Tower Little Prince
Bomb Tower Bandit
Skeletons Bomb Tower
Skeletons Fire Spirit Ice Spirit Giant Snowball Bandit Little Prince
Skeletons Giant Snowball Bomb Tower Bandit
Giant Snowball
Bomb Tower Skeletons Fire Spirit Ice Spirit Giant Snowball Bandit
Fire Spirit Bomb Tower Ice Spirit Giant Snowball
Bomb Tower Bandit
Bomb Tower Ice Spirit Giant Snowball Bandit
Bomb Tower Skeletons
Fire Spirit Ice Spirit Bomb Tower Giant Snowball Bandit Little Prince
Giant Snowball Bomb Tower Fire Spirit Ice Spirit Bandit Little Prince
Bomb Tower
Fire Spirit Giant Snowball Bomb Tower Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Bandit
Bandit Giant Snowball Bomb Tower
Bandit Skeletons Ice Spirit Bomb Tower
Bandit
Skeletons Bandit
Fire Spirit Skeletons Ice Spirit Giant Snowball Bomb Tower
Skeletons Bomb Tower Bandit
Bomb Tower
Skeletons Ice Spirit Giant Snowball Bomb Tower Bandit
Skeletons
Bomb Tower
Giant Snowball
Skeletons Bomb Tower Bandit
Bomb Tower
Skeletons Ice Spirit Bomb Tower Little Prince
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Giant Snowball Bandit
Bandit
Fire Spirit Giant Snowball
Fire Spirit Ice Spirit Giant Snowball
Fire Spirit
Fire Spirit Ice Spirit Giant Snowball
Giant Snowball Bandit
Fire Spirit Giant Snowball
Bandit
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Bandit
Bandit
Giant Snowball
Giant Snowball Bandit
Bandit
Giant Snowball
Fire Spirit Giant Snowball Bandit
Fire Spirit Giant Snowball Little Prince
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Ice Spirit Little Prince
Giant Snowball Bandit
Giant Snowball Bandit
Bandit
Fire Spirit Giant Snowball Little Prince
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Bandit
Ice Spirit Giant Snowball
Giant Snowball
Fire Spirit Ice Spirit Bandit
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Bandit Little Prince

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