My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Hunter Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Skeleton Dragons Balloon
Zap
Balloon
Barbarian Barrel
Electro Spirit Elite Barbarians Hunter
The Log
Electro Spirit Elite Barbarians Hunter
Earthquake
Arrows
Electro Spirit Skeleton Dragons
Royal Delivery
Electro Spirit Skeleton Dragons Elite Barbarians Hunter Balloon
Fireball
Skeleton Dragons Elite Barbarians Hunter Balloon
Poison
Skeleton Dragons Hunter Balloon
Lightning
Skeleton Dragons Elite Barbarians Hunter Balloon
Rocket
Elite Barbarians Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Skeleton Dragons Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Skeleton Dragons Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Skeleton Dragons Hunter Balloon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap The Log Skeleton Dragons

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Balloon Golem
Zap
Elite Barbarians Balloon Electro Spirit Skeleton Dragons Hunter Golem The Log
Skeleton Dragons
Golem Zap Balloon
Elite Barbarians
Zap Electro Spirit The Log
Hunter
Zap Balloon Golem
Balloon
Zap Electro Spirit Skeleton Dragons Hunter Golem The Log
Golem
Skeleton Dragons Electro Spirit Zap Hunter Balloon The Log
The Log
Zap Elite Barbarians Balloon Golem

Defense Synergies 2 10

Electro Spirit
Zap Hunter The Log
Zap
Skeleton Dragons Electro Spirit Elite Barbarians Hunter The Log
Skeleton Dragons
Zap The Log Hunter
Elite Barbarians
Zap Hunter The Log
Hunter
Electro Spirit Zap Skeleton Dragons Elite Barbarians The Log
Balloon
Golem
The Log
Skeleton Dragons Electro Spirit Zap Elite Barbarians Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons The Log
Elite Barbarians Hunter Zap Skeleton Dragons The Log
Hunter Skeleton Dragons Elite Barbarians
Elite Barbarians Hunter Skeleton Dragons
Elite Barbarians The Log
The Log Electro Spirit Zap Skeleton Dragons Hunter
Skeleton Dragons Hunter Electro Spirit Zap
Electro Spirit Zap Skeleton Dragons The Log
Hunter Elite Barbarians
Elite Barbarians Hunter
Skeleton Dragons Electro Spirit Zap Hunter The Log
Skeleton Dragons Hunter Zap
Hunter Zap Skeleton Dragons Elite Barbarians The Log
Electro Spirit Zap Skeleton Dragons Hunter The Log
Elite Barbarians Hunter
Zap Elite Barbarians Hunter The Log
Skeleton Dragons Elite Barbarians Hunter
Electro Spirit Zap Skeleton Dragons Elite Barbarians Hunter The Log
Zap Hunter The Log Electro Spirit Skeleton Dragons
Elite Barbarians Hunter
Skeleton Dragons Electro Spirit Elite Barbarians Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Skeleton Dragons Elite Barbarians Hunter The Log
Zap Elite Barbarians Hunter The Log
Hunter Zap Elite Barbarians The Log
Elite Barbarians Hunter
Skeleton Dragons Electro Spirit Zap Hunter
Elite Barbarians Hunter
Elite Barbarians Hunter
Zap Electro Spirit Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons
Elite Barbarians Hunter
Zap Elite Barbarians The Log
Elite Barbarians Hunter
Skeleton Dragons
Elite Barbarians Electro Spirit Zap Skeleton Dragons Hunter The Log
Electro Spirit Zap Skeleton Dragons Elite Barbarians Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons The Log
Zap Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Zap Skeleton Dragons The Log
Skeleton Dragons Electro Spirit Zap Hunter
Skeleton Dragons The Log
The Log Zap Skeleton Dragons Hunter
The Log Zap Skeleton Dragons
Elite Barbarians
Zap Skeleton Dragons The Log
Zap Skeleton Dragons
Skeleton Dragons Elite Barbarians Hunter The Log
Skeleton Dragons
Zap Skeleton Dragons Elite Barbarians The Log
Zap Skeleton Dragons Hunter The Log
Skeleton Dragons The Log
Skeleton Dragons
Zap Skeleton Dragons Hunter The Log
Zap Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
The Log
Zap Skeleton Dragons The Log
Zap The Log Electro Spirit Skeleton Dragons Hunter
The Log Zap Skeleton Dragons Hunter
Zap Skeleton Dragons The Log
Zap Skeleton Dragons The Log
Elite Barbarians Zap Skeleton Dragons Hunter
Zap Electro Spirit Skeleton Dragons
Elite Barbarians
Zap Skeleton Dragons Hunter The Log
Zap Electro Spirit Skeleton Dragons
The Log
Zap Electro Spirit
Zap Skeleton Dragons Hunter
The Log
Skeleton Dragons Hunter
The Log Zap Skeleton Dragons
Zap
Skeleton Dragons Elite Barbarians
Zap Electro Spirit Skeleton Dragons Elite Barbarians The Log
Zap Skeleton Dragons
Zap The Log

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