My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Minions Hog Rider Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Minions Valkyrie
Arrows
Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Zap Valkyrie P.E.K.K.A
Valkyrie
Hog Rider Zap Minions Wizard P.E.K.K.A
Hog Rider
Zap Arrows Minions Valkyrie Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Arrows Minions Valkyrie Wizard

Defense Synergies 1 12

Zap
Arrows Minions Valkyrie Skeleton Army P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Minions
Valkyrie Zap P.E.K.K.A
Valkyrie
Minions Zap Arrows Wizard P.E.K.K.A
Hog Rider
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Zap Wizard
P.E.K.K.A
Zap Arrows Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Minions Valkyrie
Skeleton Army P.E.K.K.A Minions Valkyrie
Skeleton Army P.E.K.K.A Minions Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Minions Valkyrie
Minions Zap Arrows Wizard
Zap Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Zap Arrows Wizard
Arrows Minions Zap Wizard
Skeleton Army P.E.K.K.A Zap Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Arrows Minions P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Wizard Arrows Minions Valkyrie Skeleton Army P.E.K.K.A
Arrows Zap Minions Valkyrie Wizard Skeleton Army
Zap Arrows Valkyrie Wizard Minions
P.E.K.K.A
Valkyrie Wizard Skeleton Army Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Arrows Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Minions Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Valkyrie Skeleton Army
Arrows Wizard Zap Minions
Skeleton Army P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Minions Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Valkyrie
Skeleton Army P.E.K.K.A Zap Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions
Zap Arrows Wizard
Zap Arrows Valkyrie Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Minions Skeleton Army
Zap Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Minions
Zap
Zap

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