My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Phoenix Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Phoenix Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Phoenix
Giant Snowball
Battle Ram Lumberjack
Zap
Battle Ram
Barbarian Barrel
Battle Ram Executioner Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Royal Delivery
Battle Ram Executioner P.E.K.K.A Lumberjack
Fireball
Battle Ram Executioner Lumberjack
Poison
Executioner Phoenix
Lightning
Battle Ram Executioner Phoenix Lumberjack
Rocket
Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Battle Ram Phoenix Lumberjack Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Battle Ram Phoenix

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Executioner Phoenix Lumberjack Mega Knight
Arrows
Zap P.E.K.K.A Battle Ram Phoenix Lumberjack Mega Knight
Battle Ram
Zap Arrows P.E.K.K.A Lumberjack
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Battle Ram Executioner Lumberjack
Phoenix
Zap Arrows
Lumberjack
Zap Arrows Battle Ram P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Executioner Lumberjack

Defense Synergies 2 10

Zap
Mega Knight Arrows Executioner P.E.K.K.A Phoenix Lumberjack
Arrows
Mega Knight Zap P.E.K.K.A Phoenix Lumberjack
Battle Ram
Executioner
Zap Lumberjack Mega Knight
P.E.K.K.A
Zap Arrows
Phoenix
Zap Arrows
Lumberjack
Zap Arrows Executioner
Mega Knight
Zap Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Lumberjack Zap Executioner Phoenix Mega Knight
P.E.K.K.A Lumberjack Mega Knight Executioner
P.E.K.K.A Lumberjack Phoenix Mega Knight
Arrows P.E.K.K.A Lumberjack Mega Knight
Arrows Zap Executioner Lumberjack Mega Knight
Zap Arrows Executioner Phoenix
Zap Arrows P.E.K.K.A Phoenix Mega Knight
P.E.K.K.A Phoenix Lumberjack
Phoenix Lumberjack Mega Knight
Executioner Zap Arrows Lumberjack Mega Knight
Arrows Executioner Zap Phoenix
P.E.K.K.A Lumberjack Mega Knight Zap
Executioner Mega Knight Zap Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Phoenix Lumberjack Mega Knight
Zap P.E.K.K.A Lumberjack Mega Knight
Mega Knight Arrows Executioner P.E.K.K.A Lumberjack
Arrows Mega Knight Zap Executioner Lumberjack
Zap Arrows Executioner Lumberjack Mega Knight
P.E.K.K.A Phoenix Lumberjack
Mega Knight Arrows Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap P.E.K.K.A
Zap Arrows Executioner Phoenix Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight Zap Phoenix
P.E.K.K.A Executioner Phoenix Lumberjack Mega Knight
Arrows Executioner Zap
P.E.K.K.A Phoenix Lumberjack
P.E.K.K.A Mega Knight Phoenix Lumberjack
Zap P.E.K.K.A Mega Knight Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Mega Knight Phoenix Lumberjack
P.E.K.K.A Mega Knight Zap Arrows Phoenix
P.E.K.K.A Mega Knight Executioner Lumberjack
Executioner Mega Knight
Phoenix Zap Executioner P.E.K.K.A Lumberjack
Arrows Executioner Mega Knight Zap P.E.K.K.A Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Lumberjack
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Zap Arrows Executioner Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Executioner
Zap
Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap
Zap Arrows Executioner
Arrows
Executioner Lumberjack Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A Mega Knight
Zap
Zap Executioner
Zap Executioner Mega Knight

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