My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Tesla Battle Ram Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Wizard
Fireball
Goblin Gang Firecracker Tesla Battle Ram Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Tesla Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Tesla Mini P.E.K.K.A Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram Mini P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Battle Ram
Goblin Gang
Firecracker Mini P.E.K.K.A Battle Ram
Firecracker
Zap Goblin Gang Mini P.E.K.K.A Battle Ram
Tesla
Mini P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Wizard
Battle Ram
Zap Arrows Goblin Gang Firecracker
Wizard
Mini P.E.K.K.A

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Arrows Goblin Gang Firecracker Tesla
Arrows
Zap Tesla Mini P.E.K.K.A
Goblin Gang
Tesla Zap Firecracker Mini P.E.K.K.A
Firecracker
Zap Goblin Gang Tesla Mini P.E.K.K.A
Tesla
Goblin Gang Zap Arrows Firecracker Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Tesla Wizard
Battle Ram
Wizard
Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Wizard
Mini P.E.K.K.A Zap Goblin Gang Firecracker Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Zap Firecracker Tesla
Tesla Zap Arrows Goblin Gang Firecracker Wizard
Zap Arrows Tesla
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Tesla Mini P.E.K.K.A
Goblin Gang Zap Arrows Firecracker Tesla Wizard
Arrows Tesla Zap Goblin Gang Firecracker Wizard
Tesla Mini P.E.K.K.A Zap Goblin Gang Wizard
Wizard Zap Arrows Goblin Gang Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla Mini P.E.K.K.A
Tesla Wizard Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Tesla Zap Goblin Gang Firecracker Wizard
Zap Arrows Wizard Firecracker Tesla
Mini P.E.K.K.A Tesla
Goblin Gang Wizard Arrows Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Tesla
Zap Arrows Goblin Gang Firecracker Tesla Mini P.E.K.K.A Wizard
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Arrows Firecracker Wizard Zap Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Tesla
Zap Firecracker Mini P.E.K.K.A
Goblin Gang Tesla
Tesla Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Goblin Gang Tesla Wizard
Wizard Firecracker Tesla
Goblin Gang Tesla Zap Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Tesla Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Goblin Gang Mini P.E.K.K.A
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Wizard
Zap Arrows Firecracker Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Firecracker
Arrows Firecracker Wizard
Zap Goblin Gang
Zap Arrows Firecracker Wizard
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker

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