My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Prince Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Dart Goblin Witch
Zap
Royal Giant Dart Goblin Witch Prince
Barbarian Barrel
Dart Goblin Bomb Tower Witch
The Log
Royal Giant Dart Goblin Witch Prince
Earthquake
Bomb Tower Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Witch Prince Mother Witch
Fireball
Dart Goblin Bomb Tower Witch Mother Witch
Poison
Dart Goblin Bomb Tower Witch Mother Witch
Lightning
Bomb Tower Witch Prince Mother Witch
Rocket
Bomb Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Bomb Tower Mother Witch Witch Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Dart Goblin Bomb Tower Mother Witch

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Royal Giant Dart Goblin Witch Mother Witch Mega Knight
Royal Giant
Dart Goblin Mother Witch Zap Witch
Dart Goblin
Royal Giant Zap Prince Mega Knight
Bomb Tower
Witch
Zap Royal Giant Prince Mega Knight
Prince
Zap Mega Knight Dart Goblin Witch
Mother Witch
Royal Giant Zap Mega Knight
Mega Knight
Prince Zap Dart Goblin Witch Mother Witch

Defense Synergies 2 11

Zap
Bomb Tower Mega Knight Dart Goblin Witch Prince Mother Witch
Royal Giant
Dart Goblin
Zap Bomb Tower Prince Mother Witch Mega Knight
Bomb Tower
Zap Dart Goblin
Witch
Zap Prince Mega Knight
Prince
Zap Dart Goblin Witch
Mother Witch
Zap Dart Goblin Mega Knight
Mega Knight
Zap Dart Goblin Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Bomb Tower Zap Dart Goblin Witch Prince Mega Knight
Bomb Tower Witch Prince Mega Knight Dart Goblin
Bomb Tower Witch Prince Dart Goblin Mega Knight
Bomb Tower Prince Mega Knight
Zap Dart Goblin Bomb Tower Mother Witch Mega Knight
Dart Goblin Zap Bomb Tower Witch
Zap Dart Goblin Bomb Tower Mega Knight
Witch Bomb Tower Prince
Dart Goblin Prince Mega Knight
Dart Goblin Witch Mother Witch Zap Bomb Tower Mega Knight
Zap Dart Goblin Witch
Bomb Tower Prince Mega Knight Zap Witch
Bomb Tower Mega Knight Zap Dart Goblin Witch Prince
Bomb Tower Prince Mega Knight
Bomb Tower Zap Prince Mega Knight
Bomb Tower Mega Knight Witch Prince
Bomb Tower Mega Knight Zap Dart Goblin Witch Prince
Zap Bomb Tower Witch Dart Goblin Mother Witch Mega Knight
Dart Goblin Bomb Tower Prince
Mega Knight Dart Goblin Bomb Tower Witch Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Prince
Zap Bomb Tower Prince Mega Knight
Mega Knight Zap Bomb Tower Witch Prince
Prince Mega Knight Zap
Witch Prince Mega Knight
Mother Witch Zap Dart Goblin Bomb Tower Witch
Prince Dart Goblin Bomb Tower Witch
Mega Knight Bomb Tower Prince
Zap Mega Knight Bomb Tower Witch Prince
Witch Dart Goblin
Mega Knight Dart Goblin Bomb Tower Witch Prince
Mega Knight Zap Prince
Prince Mega Knight Bomb Tower Witch
Dart Goblin Bomb Tower Witch Mega Knight
Witch Zap Dart Goblin Bomb Tower Prince
Mega Knight Zap Dart Goblin Bomb Tower Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin Prince
Zap Mega Knight
Mother Witch Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Prince
Zap Dart Goblin Prince
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin Prince
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Zap Dart Goblin Prince Mega Knight
Zap Dart Goblin Witch Mother Witch Mega Knight
Prince Mega Knight
Prince
Zap
Zap Mother Witch Witch Mega Knight
Witch
Zap Dart Goblin Witch
Zap Witch Prince Mega Knight
Zap Dart Goblin
Zap Dart Goblin Witch Mother Witch
Zap Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap
Prince Mega Knight
Zap Dart Goblin Witch Prince
Zap Dart Goblin Witch
Dart Goblin Prince Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Prince Mega Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Prince Mega Knight

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