My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Witch Princess Lumberjack
Zap
Minions Witch Princess
Barbarian Barrel
Witch Princess Electro Wizard Lumberjack
The Log
Witch Princess Lumberjack
Earthquake
Witch
Arrows
Minions Witch Princess
Royal Delivery
Minions Witch Princess Electro Wizard Lumberjack
Fireball
Minions Witch Princess Electro Wizard Lumberjack
Poison
Minions Witch Princess Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Fireball Electro Wizard Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Princess Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Minions Witch Princess Lumberjack
Minions
Giant Zap Lumberjack
Fireball
Zap Giant Princess Electro Wizard
Giant
Zap Minions Fireball Witch Princess Electro Wizard Lumberjack
Witch
Zap Giant Lumberjack
Princess
Zap Fireball Giant
Electro Wizard
Zap Fireball Giant Lumberjack
Lumberjack
Zap Minions Giant Witch Electro Wizard

Defense Synergies 2 12

Zap
Fireball Electro Wizard Minions Witch Princess Lumberjack
Minions
Zap Electro Wizard Lumberjack
Fireball
Zap Princess Electro Wizard Lumberjack
Giant
Witch
Zap Electro Wizard Lumberjack
Princess
Zap Fireball
Electro Wizard
Zap Minions Fireball Witch Lumberjack
Lumberjack
Zap Minions Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Lumberjack Zap Minions Witch Electro Wizard
Witch Lumberjack Minions Electro Wizard
Witch Lumberjack Minions Electro Wizard
Fireball Princess Lumberjack
Fireball Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Zap Fireball Witch Princess
Zap Fireball Electro Wizard
Witch Minions Princess Lumberjack
Electro Wizard Lumberjack
Minions Witch Electro Wizard Zap Fireball Princess Lumberjack
Minions Zap Fireball Witch Princess Electro Wizard
Lumberjack Zap Minions Fireball Witch Electro Wizard
Fireball Zap Minions Witch Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Minions Fireball Witch Electro Wizard Lumberjack
Fireball Zap Minions Witch Electro Wizard Lumberjack
Zap Witch Minions Fireball Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Minions Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Lumberjack
Lumberjack Zap Minions Witch Electro Wizard
Lumberjack Zap Fireball Electro Wizard
Witch Lumberjack
Fireball Zap Minions Witch Princess Electro Wizard
Minions Fireball Witch Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions Fireball Witch
Witch
Minions Witch Lumberjack
Zap Fireball Electro Wizard
Fireball Witch Lumberjack
Fireball Witch Princess
Witch Electro Wizard Zap Minions Fireball Lumberjack
Minions Zap Fireball Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Witch Princess
Witch Princess
Fireball Zap Princess
Fireball Zap
Minions Fireball Electro Wizard Lumberjack
Zap Fireball Princess Electro Wizard
Fireball Zap Princess
Fireball Princess
Minions Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball
Minions
Zap Fireball Princess Electro Wizard
Zap Fireball Witch Princess
Minions Fireball
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess Electro Wizard
Fireball Zap Witch Princess
Fireball Zap
Zap Fireball Witch Princess Electro Wizard
Zap Electro Wizard Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Minions Fireball Witch Princess
Fireball Zap Witch Princess Electro Wizard
Fireball
Fireball Princess Electro Wizard Lumberjack
Zap Fireball Princess
Zap Fireball
Zap Minions Fireball Witch Princess Electro Wizard
Zap Fireball Witch Princess Electro Wizard
Zap Fireball Witch Princess Electro Wizard

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