My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Elite Barbarians Wizard Baby Dragon Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mini P.E.K.K.A Baby Dragon Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Mini P.E.K.K.A Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Mini P.E.K.K.A Baby Dragon Witch
Elite Barbarians
Zap Rage Wizard
Mini P.E.K.K.A
Zap Wizard Rage Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Elite Barbarians Witch Mini P.E.K.K.A Wizard
Baby Dragon
Zap Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Rage Zap Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Wizard Baby Dragon Witch

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Elite Barbarians Baby Dragon Witch P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Elite Barbarians Wizard Baby Dragon Witch
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Rage
Baby Dragon
Zap Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Zap Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Witch
Mini P.E.K.K.A Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Witch Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Zap Elite Barbarians Wizard Witch
Wizard Zap Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Wizard Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Zap Elite Barbarians Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Witch P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon
P.E.K.K.A Zap Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch
Wizard Zap Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Witch
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Wizard Witch
Wizard Baby Dragon Witch
Elite Barbarians Witch Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon
Zap Wizard Baby Dragon Witch
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Witch
Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon Witch
Zap Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Witch
Zap Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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