My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Flying Machine Hog Rider
Zap
Flying Machine Dark Prince
Barbarian Barrel
Tesla Dark Prince
The Log
Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Flying Machine
Royal Delivery
Flying Machine Hog Rider Dark Prince P.E.K.K.A
Fireball
Tesla Flying Machine Hog Rider
Poison
Flying Machine
Lightning
Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Fireball Flying Machine Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Flying Machine Dark Prince The Log
Tesla
Fireball
Zap Hog Rider Dark Prince The Log
Flying Machine
Zap Hog Rider Dark Prince P.E.K.K.A
Hog Rider
Zap Fireball The Log Flying Machine Dark Prince
Dark Prince
Zap Fireball Flying Machine Hog Rider
P.E.K.K.A
Zap Flying Machine The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A

Defense Synergies 4 12

Zap
Fireball Tesla Flying Machine Dark Prince P.E.K.K.A The Log
Tesla
The Log Zap Fireball Dark Prince
Fireball
Zap The Log Tesla Dark Prince
Flying Machine
Zap Dark Prince P.E.K.K.A The Log
Hog Rider
Dark Prince
Zap Tesla Fireball Flying Machine The Log
P.E.K.K.A
The Log Zap Flying Machine
The Log
Tesla Fireball P.E.K.K.A Zap Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Flying Machine The Log
P.E.K.K.A Zap Tesla Flying Machine Dark Prince The Log
Tesla P.E.K.K.A Dark Prince
Tesla P.E.K.K.A Dark Prince
Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Zap Tesla Flying Machine Dark Prince
Tesla Zap Fireball Flying Machine
Zap Tesla Fireball Flying Machine P.E.K.K.A The Log
Tesla P.E.K.K.A
Tesla Dark Prince
Zap Tesla Fireball Flying Machine Dark Prince The Log
Tesla Zap Fireball Flying Machine
Tesla P.E.K.K.A Zap Fireball Flying Machine Dark Prince The Log
Fireball Zap Tesla Dark Prince P.E.K.K.A The Log
P.E.K.K.A Tesla
Zap Tesla Fireball P.E.K.K.A The Log
Tesla Fireball Dark Prince P.E.K.K.A
Tesla Fireball Zap Flying Machine Dark Prince The Log
Zap The Log Tesla Fireball Flying Machine Dark Prince
P.E.K.K.A Tesla
Dark Prince Tesla Fireball Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Dark Prince P.E.K.K.A
Fireball Zap Tesla Flying Machine The Log
P.E.K.K.A Zap Dark Prince The Log
Dark Prince P.E.K.K.A Zap Tesla Fireball The Log
P.E.K.K.A Tesla Dark Prince
Fireball Zap Tesla Flying Machine
Dark Prince P.E.K.K.A Tesla Fireball Flying Machine
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Fireball Flying Machine Dark Prince The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Flying Machine Dark Prince
P.E.K.K.A Zap Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Tesla Fireball
Tesla Fireball Flying Machine
Tesla Zap Fireball Flying Machine Dark Prince P.E.K.K.A The Log
Zap Tesla Fireball Flying Machine Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Zap Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine Dark Prince The Log
Fireball Zap Dark Prince The Log
Fireball Zap Flying Machine
Flying Machine The Log
Fireball The Log Zap Flying Machine
Fireball The Log Zap Flying Machine
Fireball
Zap Fireball Flying Machine Dark Prince The Log
Fireball Zap Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Zap Fireball Flying Machine Dark Prince The Log
Zap Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap The Log Fireball Dark Prince
Fireball The Log Zap Flying Machine
Fireball Zap Flying Machine The Log
Fireball Zap The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fireball Flying Machine Dark Prince
Fireball Zap Flying Machine
The Log Fireball
Fireball Flying Machine Dark Prince
The Log Zap Fireball Flying Machine
Zap Fireball
Flying Machine Dark Prince P.E.K.K.A
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine Dark Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: