My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Executioner Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Battle Healer Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Royal Hogs Princess
Zap
Mortar Royal Hogs Princess
Barbarian Barrel
Mortar Royal Recruits Royal Hogs Hunter Executioner Princess
The Log
Royal Recruits Royal Hogs Hunter Princess
Earthquake
Mortar Royal Hogs
Arrows
Royal Recruits Royal Hogs Princess
Royal Delivery
Royal Recruits Battle Healer Royal Hogs Hunter Executioner Princess
Fireball
Mortar Battle Healer Royal Hogs Hunter Executioner Princess
Poison
Mortar Royal Recruits Battle Healer Royal Hogs Hunter Executioner Princess
Lightning
Mortar Battle Healer Hunter Executioner
Rocket
Mortar Battle Healer Royal Hogs Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Hunter Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Mortar Battle Healer Hunter Royal Hogs Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Mortar Battle Healer

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mortar Royal Recruits Battle Healer Royal Hogs Hunter Executioner Princess
Mortar
Zap Battle Healer Hunter
Royal Recruits
Zap Battle Healer Royal Hogs Princess
Battle Healer
Executioner Zap Mortar Royal Recruits Royal Hogs Hunter Princess
Royal Hogs
Zap Royal Recruits Battle Healer Executioner Princess
Hunter
Zap Mortar Battle Healer
Executioner
Battle Healer Zap Royal Hogs
Princess
Zap Royal Recruits Battle Healer Royal Hogs

Defense Synergies 0 10

Zap
Mortar Battle Healer Hunter Executioner Princess
Mortar
Zap Princess
Royal Recruits
Princess
Battle Healer
Zap Hunter Executioner Princess
Royal Hogs
Hunter
Zap Battle Healer
Executioner
Zap Battle Healer
Princess
Zap Mortar Royal Recruits Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Royal Recruits Executioner
Hunter Zap Mortar Royal Recruits Battle Healer Executioner
Mortar Hunter Royal Recruits Executioner
Royal Recruits Hunter Mortar
Royal Recruits Battle Healer Princess
Zap Hunter Executioner
Hunter Zap Mortar Executioner Princess
Zap Royal Recruits Battle Healer
Hunter Mortar Royal Recruits Princess
Royal Recruits Battle Healer Hunter
Executioner Zap Royal Recruits Hunter Princess
Hunter Executioner Zap Princess
Mortar Royal Recruits Hunter Zap Battle Healer
Executioner Zap Mortar Royal Recruits Hunter Princess
Royal Recruits Mortar Hunter
Zap Mortar Royal Recruits Hunter
Mortar Royal Recruits Hunter Executioner
Mortar Zap Royal Recruits Battle Healer Hunter Executioner
Zap Mortar Hunter Executioner Royal Recruits Battle Healer Princess
Mortar Royal Recruits Hunter
Royal Recruits Battle Healer Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Battle Healer
Zap Mortar Battle Healer Hunter Executioner
Royal Recruits Zap Battle Healer Hunter
Royal Recruits Hunter Zap Battle Healer
Royal Recruits Battle Healer Hunter Executioner
Executioner Zap Hunter Princess
Royal Recruits Battle Healer Hunter
Royal Recruits Battle Healer Hunter
Zap Royal Recruits Mortar
Royal Recruits
Royal Recruits Hunter
Royal Recruits Zap
Royal Recruits Hunter Executioner
Royal Recruits Executioner Princess
Royal Recruits Zap Mortar Battle Healer Hunter Executioner
Executioner Zap Royal Recruits Battle Healer Hunter Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Royal Recruits
Mortar Zap Executioner Princess
Royal Recruits
Executioner Zap Mortar
Executioner Zap Hunter Princess
Mortar Executioner Princess
Zap Hunter Executioner Princess
Zap Mortar
Zap Mortar Royal Recruits Princess
Zap Executioner Princess
Mortar Hunter Executioner Princess
Mortar Princess
Princess Zap Mortar
Zap Mortar Hunter Executioner Princess
Mortar Royal Recruits Executioner Princess
Mortar
Zap Mortar Hunter Executioner Princess
Zap Mortar Princess
Princess
Zap Mortar Royal Recruits
Zap Mortar Hunter Executioner Princess
Mortar Zap Hunter Executioner Princess
Zap Mortar Princess
Zap Mortar
Zap Hunter Executioner Princess
Zap
Zap Mortar Hunter
Zap Princess
Princess
Zap Royal Recruits Princess
Zap Hunter Executioner Princess
Hunter Executioner Princess
Zap Mortar Executioner Princess
Zap
Royal Recruits Executioner
Zap Royal Recruits Princess
Zap Executioner Princess
Zap Mortar Royal Recruits Executioner Princess

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