My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Void Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Firecracker Mortar Tesla Electro Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Mortar Tesla
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Mortar Tesla Electro Wizard
Poison
Firecracker Mortar Electro Wizard
Lightning
Mortar Tesla Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Mortar Tesla Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Mortar

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mortar P.E.K.K.A
Mortar
Firecracker The Log Golden Knight
Tesla
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
Mortar P.E.K.K.A
Electro Wizard
P.E.K.K.A
Golden Knight
Mortar

Defense Synergies 4 17

Skeletons
Tesla Firecracker Mortar P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Skeletons Mortar Tesla P.E.K.K.A Electro Wizard Golden Knight
Mortar
Skeletons Firecracker Tesla The Log Electro Wizard
Tesla
Skeletons The Log Firecracker Mortar Electro Wizard
P.E.K.K.A
The Log Skeletons Firecracker Electro Wizard
The Log
Firecracker Tesla P.E.K.K.A Skeletons Mortar Electro Wizard Golden Knight
Electro Wizard
Skeletons Firecracker Mortar Tesla P.E.K.K.A The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Tesla The Log Electro Wizard Golden Knight
P.E.K.K.A Skeletons Firecracker Mortar Tesla The Log Electro Wizard
Mortar Tesla P.E.K.K.A Skeletons Electro Wizard
Tesla P.E.K.K.A Skeletons Firecracker Mortar Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Skeletons Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Mortar
Tesla P.E.K.K.A The Log Electro Wizard Golden Knight
Tesla P.E.K.K.A Skeletons Mortar
Skeletons Firecracker Tesla Electro Wizard
Electro Wizard Skeletons Firecracker Tesla The Log
Tesla Firecracker Electro Wizard
Mortar Tesla P.E.K.K.A Skeletons The Log Electro Wizard
Firecracker Mortar Tesla P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Mortar Tesla Electro Wizard
Mortar Tesla P.E.K.K.A The Log Electro Wizard
Tesla Skeletons Firecracker Mortar P.E.K.K.A Electro Wizard
Mortar Tesla Firecracker The Log Electro Wizard Golden Knight
Mortar The Log Firecracker Tesla Electro Wizard
P.E.K.K.A Mortar Tesla Electro Wizard
Firecracker Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Mortar Tesla The Log
P.E.K.K.A Skeletons The Log Electro Wizard Golden Knight
P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Skeletons Tesla
Firecracker Skeletons Tesla Electro Wizard
P.E.K.K.A Skeletons Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Skeletons Firecracker Mortar The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Tesla Golden Knight
Firecracker Tesla
Tesla Electro Wizard Skeletons Firecracker Mortar P.E.K.K.A The Log Golden Knight
Firecracker Tesla P.E.K.K.A The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log Golden Knight
Firecracker Mortar The Log Electro Wizard Golden Knight
The Log
Firecracker The Log
Firecracker Mortar The Log
Firecracker
Firecracker Mortar The Log
The Log Firecracker
The Log Firecracker Mortar Golden Knight
Electro Wizard
Firecracker Mortar The Log Electro Wizard Golden Knight
Firecracker
Firecracker Mortar The Log Golden Knight
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log Golden Knight
Firecracker Mortar The Log
Mortar
Firecracker Mortar The Log Electro Wizard
Firecracker Mortar The Log Golden Knight
The Log
The Log
Mortar The Log
Firecracker The Log Mortar
Firecracker Mortar The Log Electro Wizard Golden Knight
Mortar The Log Golden Knight
Firecracker Mortar The Log Golden Knight
Firecracker Electro Wizard
Electro Wizard Firecracker
Mortar The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Mortar
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Mortar The Log Electro Wizard Golden Knight

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