My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Minions Witch
Zap
Minions Dark Prince Witch
Barbarian Barrel
Dark Prince Witch Electro Wizard
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Dark Prince Witch P.E.K.K.A Electro Wizard
Fireball
Minions Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Dark Prince Electro Wizard Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Dark Prince P.E.K.K.A
Tornado
P.E.K.K.A Dark Prince Witch The Log
Dark Prince
Minions Tornado Witch Lightning Electro Wizard
Witch
Tornado Dark Prince P.E.K.K.A
Lightning
Dark Prince
P.E.K.K.A
Tornado Electro Wizard Minions Witch The Log
The Log
Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Dark Prince

Defense Synergies 2 16

Minions
Dark Prince P.E.K.K.A The Log Electro Wizard
Tornado
P.E.K.K.A Dark Prince Witch The Log Electro Wizard
Dark Prince
Minions Tornado Witch The Log Electro Wizard
Witch
Tornado Dark Prince The Log Electro Wizard
Lightning
The Log
P.E.K.K.A
Tornado The Log Minions Electro Wizard
The Log
P.E.K.K.A Minions Tornado Dark Prince Witch Lightning Electro Wizard
Electro Wizard
Minions Tornado Dark Prince Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions The Log Electro Wizard
P.E.K.K.A Minions Dark Prince Witch The Log Electro Wizard
Tornado Witch P.E.K.K.A Minions Dark Prince Lightning Electro Wizard
Witch P.E.K.K.A Minions Dark Prince Electro Wizard
Lightning Tornado Dark Prince P.E.K.K.A The Log
Tornado The Log Minions Dark Prince Electro Wizard
Minions Tornado Lightning Electro Wizard Witch
Lightning P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Minions Tornado
Tornado Dark Prince Electro Wizard
Minions Witch Electro Wizard Tornado Dark Prince The Log
Minions Tornado Witch Electro Wizard
P.E.K.K.A Minions Dark Prince Witch Lightning The Log Electro Wizard
Minions Tornado Dark Prince Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Lightning P.E.K.K.A The Log Electro Wizard
Minions Tornado Dark Prince Witch P.E.K.K.A Electro Wizard
Minions Tornado Dark Prince Witch The Log Electro Wizard
Tornado Witch The Log Minions Dark Prince Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Dark Prince Minions Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A Electro Wizard
Electro Wizard Lightning The Log
P.E.K.K.A Minions Dark Prince Witch Lightning The Log Electro Wizard
Dark Prince Lightning P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Dark Prince Witch
Minions Tornado Witch Electro Wizard
Dark Prince P.E.K.K.A Minions Witch Lightning Electro Wizard
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Electro Wizard Minions Tornado Dark Prince Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Minions Dark Prince Witch
Lightning P.E.K.K.A Tornado Dark Prince The Log Electro Wizard
Dark Prince Lightning P.E.K.K.A Witch
Witch
Witch Electro Wizard Minions Tornado Dark Prince Lightning P.E.K.K.A The Log
Minions Dark Prince Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log Electro Wizard
Lightning The Log
Lightning Dark Prince The Log
Dark Prince The Log
Minions Tornado Witch
Tornado Witch The Log
The Log Tornado Lightning
The Log Tornado Lightning
Lightning Minions Tornado Electro Wizard
Lightning Tornado Dark Prince The Log Electro Wizard
Lightning Tornado
Lightning The Log
Lightning Minions
Lightning The Log
Lightning Witch The Log
Lightning The Log
Lightning Tornado
Minions Lightning
Lightning Dark Prince The Log Electro Wizard
Lightning Tornado Witch The Log
Lightning Minions The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Dark Prince Witch
Witch
The Log Tornado Witch Lightning Electro Wizard
Lightning Tornado Witch The Log
Lightning Tornado The Log
Lightning Tornado Witch Electro Wizard
Lightning Electro Wizard Minions Witch
Lightning
Lightning The Log
Lightning Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Minions Dark Prince Witch
Lightning Tornado Witch Electro Wizard
The Log
Lightning Dark Prince Electro Wizard
The Log Lightning
Lightning Tornado
Dark Prince P.E.K.K.A
Minions Tornado Witch Lightning The Log Electro Wizard
Tornado Witch Lightning Electro Wizard
Lightning Tornado Dark Prince Witch The Log Electro Wizard

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