My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Giant Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Dark Prince
Giant Snowball
Minions Witch
Zap
Minions Dark Prince Witch
Barbarian Barrel
Ice Spirit Elite Barbarians Dark Prince Witch
The Log
Ice Spirit Elite Barbarians Dark Prince Witch
Earthquake
Witch
Arrows
Ice Spirit Minions Witch
Royal Delivery
Ice Spirit Minions Elite Barbarians Dark Prince Witch
Fireball
Minions Elite Barbarians Witch
Poison
Minions Witch
Lightning
Elite Barbarians Dark Prince Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Dark Prince Giant Witch Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Minions Dark Prince Giant

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Elite Barbarians Giant Dark Prince Witch Mega Knight
Minions
Ice Spirit Giant Mega Knight Elite Barbarians Dark Prince
Elite Barbarians
Ice Spirit Minions Mega Knight
Giant
Minions Dark Prince Ice Spirit Rocket Witch
Rocket
Giant
Dark Prince
Giant Ice Spirit Minions Witch
Witch
Ice Spirit Giant Dark Prince Mega Knight
Mega Knight
Minions Ice Spirit Elite Barbarians Witch

Defense Synergies 1 11

Ice Spirit
Minions Elite Barbarians Rocket Dark Prince Witch Mega Knight
Minions
Ice Spirit Dark Prince Mega Knight
Elite Barbarians
Dark Prince Ice Spirit Mega Knight
Giant
Rocket
Ice Spirit
Dark Prince
Elite Barbarians Ice Spirit Minions Witch
Witch
Ice Spirit Dark Prince Mega Knight
Mega Knight
Ice Spirit Minions Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Elite Barbarians Ice Spirit Minions Dark Prince Witch Mega Knight
Rocket Witch Mega Knight Minions Elite Barbarians Dark Prince
Elite Barbarians Witch Minions Dark Prince Mega Knight
Elite Barbarians Rocket Dark Prince Mega Knight
Minions Dark Prince Mega Knight
Minions Rocket Ice Spirit Witch
Rocket Mega Knight
Witch Minions Elite Barbarians
Elite Barbarians Ice Spirit Dark Prince Mega Knight
Minions Witch Dark Prince Mega Knight
Minions Witch
Mega Knight Ice Spirit Minions Elite Barbarians Rocket Dark Prince Witch
Rocket Mega Knight Ice Spirit Minions Dark Prince Witch
Elite Barbarians Mega Knight
Rocket Ice Spirit Elite Barbarians Mega Knight
Mega Knight Minions Elite Barbarians Dark Prince Witch
Ice Spirit Mega Knight Minions Elite Barbarians Dark Prince Witch
Witch Ice Spirit Minions Dark Prince Mega Knight
Elite Barbarians
Dark Prince Mega Knight Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Dark Prince Witch
Elite Barbarians Rocket Mega Knight
Mega Knight Ice Spirit Minions Elite Barbarians Rocket Dark Prince Witch
Rocket Dark Prince Mega Knight Elite Barbarians
Elite Barbarians Dark Prince Witch Mega Knight
Rocket Ice Spirit Minions Witch
Rocket Dark Prince Minions Elite Barbarians Witch
Mega Knight Elite Barbarians Dark Prince
Rocket Mega Knight Ice Spirit Minions Elite Barbarians Dark Prince Witch
Witch
Mega Knight Minions Elite Barbarians Dark Prince Witch
Rocket Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Rocket Dark Prince Mega Knight Witch
Witch Mega Knight
Elite Barbarians Witch Ice Spirit Minions Rocket Dark Prince
Minions Mega Knight Elite Barbarians Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket Dark Prince
Rocket Dark Prince Mega Knight
Ice Spirit Minions Rocket Witch
Witch
Ice Spirit
Rocket Minions Elite Barbarians
Rocket Dark Prince
Rocket
Rocket Elite Barbarians
Minions Rocket
Elite Barbarians
Rocket Witch
Rocket Mega Knight
Rocket
Minions Rocket
Rocket Dark Prince Mega Knight
Rocket Witch Mega Knight
Rocket Minions Mega Knight
Rocket
Rocket
Rocket
Ice Spirit Dark Prince Witch Mega Knight
Witch
Witch
Witch Mega Knight
Rocket
Elite Barbarians Witch
Rocket Ice Spirit Minions Witch
Elite Barbarians
Rocket Mega Knight
Rocket Ice Spirit
Mega Knight
Rocket
Ice Spirit Minions Rocket Dark Prince Witch
Rocket Witch
Rocket Dark Prince Mega Knight
Rocket
Elite Barbarians Dark Prince Mega Knight
Ice Spirit Minions Elite Barbarians Rocket Witch
Rocket Witch
Rocket Dark Prince Witch Mega Knight

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