My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Mega Minion
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Mega Minion Valkyrie Wizard
Fireball
Goblin Gang Mega Minion Wizard
Poison
Goblin Gang Mega Minion Wizard
Lightning
Mega Minion Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Mega Minion Valkyrie Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mega Minion
Zap
Mega Minion Fire Spirit Valkyrie Mega Knight
Goblin Gang
Valkyrie
Mega Minion
Zap Fire Spirit Valkyrie Mega Knight
Valkyrie
Fire Spirit Zap Goblin Gang Mega Minion Wizard
Wizard
Valkyrie Mega Knight
Lightning
Mega Knight
Zap Mega Minion Wizard

Defense Synergies 2 10

Fire Spirit
Zap Valkyrie
Zap
Mega Minion Mega Knight Fire Spirit Goblin Gang Valkyrie
Goblin Gang
Zap Valkyrie
Mega Minion
Zap Valkyrie Wizard Mega Knight
Valkyrie
Fire Spirit Zap Goblin Gang Mega Minion Wizard
Wizard
Mega Minion Valkyrie Mega Knight
Lightning
Mega Knight
Zap Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Valkyrie Wizard
Zap Goblin Gang Mega Minion Valkyrie Mega Knight
Goblin Gang Mega Knight Fire Spirit Mega Minion Valkyrie Lightning
Goblin Gang Mega Minion Valkyrie Mega Knight
Lightning Valkyrie Mega Knight
Goblin Gang Fire Spirit Zap Mega Minion Valkyrie Mega Knight
Mega Minion Lightning Fire Spirit Zap Goblin Gang Wizard
Lightning Zap Valkyrie Mega Knight
Goblin Gang
Goblin Gang Fire Spirit Valkyrie Mega Knight
Goblin Gang Valkyrie Zap Mega Minion Wizard Mega Knight
Mega Minion Zap Goblin Gang Wizard
Mega Knight Fire Spirit Zap Goblin Gang Valkyrie Wizard Lightning
Fire Spirit Valkyrie Wizard Mega Knight Zap Goblin Gang Mega Minion
Goblin Gang Mega Knight
Zap Goblin Gang Lightning Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie
Fire Spirit Mega Knight Zap Goblin Gang Mega Minion Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Mega Minion Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap
Zap Goblin Gang Mega Minion Valkyrie Wizard Lightning Mega Knight
Goblin Gang Mega Knight Zap Valkyrie Lightning
Goblin Gang Valkyrie Lightning Mega Knight Zap
Goblin Gang Valkyrie Mega Knight
Fire Spirit Wizard Zap Goblin Gang
Goblin Gang Mega Minion Valkyrie Lightning
Mega Knight Valkyrie
Zap Lightning Mega Knight Mega Minion Valkyrie
Goblin Gang Mega Minion
Mega Knight Mega Minion Valkyrie
Lightning Mega Knight Zap Valkyrie
Lightning Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Zap Mega Minion Valkyrie Lightning
Valkyrie Mega Knight Zap Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Zap
Lightning
Lightning Valkyrie
Wizard Fire Spirit Zap Valkyrie Mega Knight
Wizard Fire Spirit Zap Mega Minion
Fire Spirit Wizard
Fire Spirit Zap Wizard Lightning
Zap Wizard Lightning
Lightning Fire Spirit Goblin Gang
Lightning Zap Valkyrie Wizard
Lightning Fire Spirit Zap Wizard
Lightning Fire Spirit
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard Mega Knight
Lightning
Lightning
Lightning Fire Spirit Zap Mega Minion Wizard Mega Knight
Lightning Fire Spirit Zap Valkyrie Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning Zap
Zap Fire Spirit Valkyrie Wizard Mega Knight
Mega Minion
Zap Wizard Lightning
Lightning Zap Wizard Mega Knight
Lightning Zap
Lightning Fire Spirit Zap Wizard
Zap Lightning Mega Minion Wizard
Lightning Mega Minion
Lightning Zap Wizard Mega Knight
Zap Lightning
Mega Knight
Wizard Lightning
Zap Lightning Fire Spirit Goblin Gang
Lightning Fire Spirit Zap Mega Minion Wizard
Lightning Goblin Gang Mega Minion Valkyrie Wizard Mega Knight
Zap Wizard Lightning
Lightning Zap
Mega Minion Mega Knight
Zap Goblin Gang Lightning
Zap Lightning
Lightning Zap Mega Knight

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