My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Inferno Tower Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Hog Rider Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Witch
Poison
Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Hog Rider Inferno Tower Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Witch Giant Skeleton Mega Knight
Hog Rider
Zap Goblin Barrel Witch Giant Skeleton Mega Knight
Inferno Tower
Goblin Barrel
Hog Rider Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Goblin Barrel
Witch
Zap Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Zap Hog Rider Goblin Barrel Witch
Mega Knight
Zap Hog Rider Goblin Barrel Witch

Defense Synergies 2 8

Zap
Mega Knight Inferno Tower Skeleton Army Witch Giant Skeleton
Hog Rider
Inferno Tower
Skeleton Army Zap Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Zap Giant Skeleton
Witch
Zap Giant Skeleton Mega Knight
Giant Skeleton
Zap Skeleton Army Witch
Mega Knight
Zap Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Skeleton Army Zap Witch Mega Knight
Inferno Tower Skeleton Army Witch Mega Knight Giant Skeleton
Inferno Tower Skeleton Army Witch Mega Knight
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Zap Mega Knight
Inferno Tower Zap Witch
Zap Inferno Tower Giant Skeleton Mega Knight
Inferno Tower Witch Skeleton Army
Skeleton Army Inferno Tower Giant Skeleton Mega Knight
Skeleton Army Witch Zap Giant Skeleton Mega Knight
Inferno Tower Zap Witch
Inferno Tower Skeleton Army Mega Knight Zap Witch Giant Skeleton
Skeleton Army Mega Knight Zap Witch
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Mega Knight
Mega Knight Inferno Tower Skeleton Army Witch
Mega Knight Zap Skeleton Army Witch
Zap Witch Giant Skeleton Mega Knight
Inferno Tower
Skeleton Army Mega Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Inferno Tower Witch Giant Skeleton
Zap Mega Knight
Skeleton Army Giant Skeleton Mega Knight Zap Inferno Tower Witch
Skeleton Army Giant Skeleton Mega Knight Zap Inferno Tower
Inferno Tower Giant Skeleton Skeleton Army Witch Mega Knight
Zap Witch
Skeleton Army Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Skeleton Army
Zap Giant Skeleton Mega Knight Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mega Knight Inferno Tower Witch Giant Skeleton
Skeleton Army Mega Knight Zap Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Inferno Tower Witch
Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Zap Giant Skeleton
Mega Knight Zap Inferno Tower Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Zap Mega Knight
Zap Witch
Witch
Zap
Zap
Zap
Zap
Zap
Zap Witch
Mega Knight
Zap Mega Knight
Zap Witch Mega Knight
Giant Skeleton Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Witch
Zap Witch Mega Knight
Zap
Zap Witch
Zap Witch
Zap Mega Knight
Zap
Giant Skeleton Mega Knight
Zap Skeleton Army Witch
Zap Witch
Mega Knight
Zap
Zap Giant Skeleton
Mega Knight
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: