My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Knight Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch P.E.K.K.A Miner
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Tornado Miner Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Miner Knight Witch
Arrows
Zap P.E.K.K.A Knight Miner
Knight
Zap Arrows Wizard Witch Miner
Wizard
Tornado Knight P.E.K.K.A Miner
Tornado
Zap Wizard P.E.K.K.A Witch
Witch
Zap Knight Tornado P.E.K.K.A Miner
P.E.K.K.A
Zap Arrows Tornado Wizard Witch
Miner
Zap Arrows Knight Wizard Witch

Defense Synergies 2 14

Zap
Arrows Knight Tornado Witch P.E.K.K.A Miner
Arrows
Zap Knight Tornado P.E.K.K.A
Knight
Zap Arrows Wizard Tornado Witch
Wizard
Tornado Knight P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Arrows Knight Witch
Witch
Zap Knight Tornado
P.E.K.K.A
Tornado Zap Arrows Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
P.E.K.K.A Zap Knight Witch
Tornado Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight
Arrows Tornado P.E.K.K.A
Arrows Tornado Zap
Tornado Zap Arrows Wizard Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Tornado
Knight Tornado Miner
Witch Zap Arrows Knight Wizard Tornado
Arrows Zap Wizard Tornado Witch
P.E.K.K.A Zap Knight Wizard Witch
Wizard Zap Arrows Tornado Witch P.E.K.K.A
P.E.K.K.A Knight
Tornado Zap P.E.K.K.A
Wizard Arrows Knight Tornado Witch P.E.K.K.A
Arrows Zap Knight Wizard Tornado Witch
Zap Arrows Wizard Tornado Witch Knight
P.E.K.K.A Tornado
Wizard Arrows Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch P.E.K.K.A
Zap Arrows Knight Wizard Miner
P.E.K.K.A Zap Knight Witch
P.E.K.K.A Zap Knight Tornado
P.E.K.K.A Knight Witch
Arrows Wizard Zap Tornado Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Knight Wizard Witch
Wizard Witch
Witch Zap Knight Tornado P.E.K.K.A
Arrows Zap Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Tornado Miner
Arrows Miner
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap Tornado Witch
Arrows Wizard Tornado Witch
Arrows Zap Wizard Tornado
Arrows Miner Zap Wizard Tornado
Tornado
Miner Zap Arrows Knight Wizard Tornado
Zap Arrows Wizard Tornado
Knight Miner
Arrows
Zap Arrows
Zap Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Zap Arrows Wizard
Zap Arrows Wizard Tornado Witch Miner
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Wizard Witch
Witch
Arrows Miner Zap Wizard Tornado Witch
Zap Arrows Wizard Tornado Witch Miner
Miner Zap Arrows Tornado
Zap Arrows Wizard Tornado Witch
Zap Wizard Witch
Zap Arrows Wizard Miner
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Witch
Zap Arrows Wizard Tornado Witch
Arrows
Miner Knight Wizard
Arrows Zap Wizard
Zap Arrows Tornado
P.E.K.K.A
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado Witch Miner

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