My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Baby Dragon Princess
Zap
Cannon Princess
Barbarian Barrel
Electro Spirit Knight Cannon Wizard Princess
The Log
Electro Spirit Cannon Princess
Earthquake
Cannon
Arrows
Electro Spirit Princess
Royal Delivery
Electro Spirit Knight Wizard Baby Dragon Princess
Fireball
Cannon Wizard Baby Dragon Princess
Poison
Cannon Wizard Princess
Lightning
Knight Cannon Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Baby Dragon Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Baby Dragon Poison The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Baby Dragon Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Cannon Princess Baby Dragon Poison Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Knight
Baby Dragon Princess Wizard Poison The Log
Cannon
Wizard
Knight
Baby Dragon
Knight Poison
Poison
Knight Baby Dragon The Log
The Log
Knight Poison Princess
Princess
Knight The Log

Defense Synergies 3 14

Electro Spirit
Baby Dragon The Log
Knight
Cannon Princess Wizard Baby Dragon Poison The Log
Cannon
Knight The Log Wizard Baby Dragon Poison Princess
Wizard
Knight Cannon The Log
Baby Dragon
Electro Spirit Knight Cannon The Log
Poison
Knight Cannon The Log
The Log
Cannon Electro Spirit Knight Wizard Baby Dragon Poison Princess
Princess
Knight Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard Baby Dragon The Log
Knight Cannon The Log
Cannon Knight
Cannon Knight
Poison The Log Princess
The Log Electro Spirit Cannon Baby Dragon
Electro Spirit Cannon Wizard Baby Dragon Poison Princess
Electro Spirit Cannon Baby Dragon Poison The Log
Cannon Princess
Knight Cannon
Poison Electro Spirit Knight Cannon Wizard Baby Dragon The Log Princess
Wizard Baby Dragon Poison Princess
Cannon Knight Wizard The Log
Wizard Electro Spirit Cannon Baby Dragon Poison The Log Princess
Knight Cannon
Cannon The Log
Wizard Knight Cannon Poison
Cannon Electro Spirit Knight Wizard Baby Dragon The Log
Wizard Baby Dragon Poison The Log Electro Spirit Knight Cannon Princess
Cannon
Wizard Electro Spirit Knight Cannon Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Wizard Baby Dragon The Log
Knight The Log
Knight The Log
Knight Cannon
Wizard Poison Electro Spirit Baby Dragon Princess
Knight
Knight
Electro Spirit Knight Baby Dragon Poison The Log
Cannon
Knight
Poison The Log
Knight Cannon Wizard
Wizard Cannon Baby Dragon Princess
Electro Spirit Knight Baby Dragon Poison The Log
Poison Electro Spirit Cannon Wizard Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Knight Baby Dragon The Log
Poison Baby Dragon The Log Princess
Baby Dragon Poison The Log
Knight Poison The Log
Wizard Poison Baby Dragon The Log
Wizard Poison Electro Spirit Baby Dragon Princess
Wizard Baby Dragon Poison The Log Princess
Poison The Log Wizard Baby Dragon Princess
Poison The Log Wizard
Poison
Poison Knight Wizard The Log Princess
Poison Wizard Baby Dragon Princess
Poison Knight Baby Dragon The Log Princess
Baby Dragon Poison Princess
Princess Baby Dragon Poison The Log
Wizard Baby Dragon Poison The Log Princess
Wizard Baby Dragon Poison The Log Princess
Poison
Wizard Baby Dragon Poison The Log Princess
Wizard Baby Dragon Poison The Log Princess
Baby Dragon Poison The Log
Wizard Poison Princess
The Log
Baby Dragon Poison The Log
Poison The Log Electro Spirit Wizard Baby Dragon Princess
Poison The Log Wizard Baby Dragon Princess
Wizard Baby Dragon Poison The Log Princess
Poison Baby Dragon The Log
Poison Wizard Baby Dragon Princess
Electro Spirit Wizard Poison
Poison Wizard The Log
Electro Spirit Poison Princess
Wizard Poison The Log Princess
Electro Spirit Princess
Poison Wizard Baby Dragon Princess
The Log
Poison Knight Wizard Baby Dragon Princess
The Log Wizard Baby Dragon Poison Princess
Poison
Electro Spirit Baby Dragon Poison The Log Princess
Poison Princess
Poison Baby Dragon The Log Princess

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