My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Hog Rider Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Knight The Log
Knight
Hog Rider Zap Wizard The Log Electro Wizard
Hog Rider
Zap Knight Lightning The Log Wizard Electro Wizard
Wizard
Knight Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Electro Wizard Wizard The Log
The Log
Hog Rider Zap Knight P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider

Defense Synergies 3 11

Zap
Electro Wizard Knight P.E.K.K.A The Log
Knight
Electro Wizard Zap Wizard The Log
Hog Rider
Wizard
Knight P.E.K.K.A The Log Electro Wizard
Lightning
The Log
P.E.K.K.A
The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Knight Wizard Lightning Electro Wizard
Electro Wizard
Zap Knight Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Wizard The Log Electro Wizard
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight Lightning Electro Wizard
P.E.K.K.A Knight Electro Wizard
Lightning P.E.K.K.A The Log
The Log Zap Electro Wizard
Lightning Electro Wizard Zap Wizard
Lightning Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Electro Wizard
Electro Wizard Zap Knight Wizard The Log
Zap Wizard Electro Wizard
P.E.K.K.A Zap Knight Wizard Lightning The Log Electro Wizard
Wizard Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Lightning P.E.K.K.A The Log Electro Wizard
Wizard Knight P.E.K.K.A Electro Wizard
Zap Knight Wizard The Log Electro Wizard
Zap Wizard The Log Knight Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Wizard Lightning The Log
P.E.K.K.A Zap Knight Lightning The Log Electro Wizard
Lightning P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight
Wizard Zap Electro Wizard
P.E.K.K.A Knight Lightning Electro Wizard
P.E.K.K.A Knight
Zap Lightning P.E.K.K.A Electro Wizard Knight The Log
P.E.K.K.A
P.E.K.K.A Knight
Lightning P.E.K.K.A Zap The Log Electro Wizard
Lightning P.E.K.K.A Knight Wizard
Wizard
Electro Wizard Zap Knight Lightning P.E.K.K.A The Log
Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Zap The Log Electro Wizard
Lightning The Log
Lightning Knight The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Electro Wizard
Lightning Zap Knight Wizard The Log Electro Wizard
Lightning Zap Wizard
Lightning Knight The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Zap Wizard The Log Electro Wizard
Lightning Zap Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Wizard
The Log Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard The Log
Lightning Zap The Log
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard The Log
Zap Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning The Log
Zap Lightning Electro Wizard
Lightning Zap Wizard Electro Wizard
The Log
Lightning Knight Wizard Electro Wizard
The Log Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard

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