My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Knight Firecracker Inferno Tower
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Fireball
Firecracker Mega Minion Inferno Tower Inferno Dragon
Poison
Firecracker Mega Minion Inferno Tower
Lightning
Knight Mega Minion Mini P.E.K.K.A Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Mega Minion Mini P.E.K.K.A Inferno Dragon Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Mega Minion

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Firecracker Mega Minion Zap
Firecracker
Zap Knight Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Mega Minion
Zap Knight Firecracker
Mini P.E.K.K.A
Zap Firecracker
Inferno Tower
P.E.K.K.A
Zap Firecracker
Inferno Dragon
Firecracker

Defense Synergies 5 11

Zap
Mega Minion Mini P.E.K.K.A Knight Firecracker Inferno Tower P.E.K.K.A Inferno Dragon
Knight
Firecracker Mega Minion Inferno Tower Zap Mini P.E.K.K.A
Firecracker
Knight Zap Mega Minion Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mega Minion
Zap Knight Firecracker Inferno Tower
Mini P.E.K.K.A
Zap Knight Firecracker
Inferno Tower
Knight Zap Firecracker Mega Minion
P.E.K.K.A
Zap Firecracker
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Mega Minion Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon Zap Knight Firecracker Mega Minion
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Knight Mega Minion Inferno Dragon
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon Knight Firecracker Mega Minion
Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Mega Minion
Mega Minion Inferno Tower Inferno Dragon Zap Firecracker
Zap Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Inferno Tower
Zap Knight Firecracker Mega Minion
Mega Minion Inferno Tower Inferno Dragon Zap Firecracker
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Knight
Zap Firecracker Mega Minion Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon Knight
Inferno Tower Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Zap Knight Firecracker Mega Minion
Zap Knight Firecracker Mega Minion Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Inferno Dragon
Knight Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Inferno Tower P.E.K.K.A
Zap Knight Firecracker Mega Minion Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A P.E.K.K.A Zap Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Mini P.E.K.K.A Inferno Dragon
Firecracker Zap
Mini P.E.K.K.A P.E.K.K.A Knight Mega Minion Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Knight Firecracker Mega Minion Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Mega Minion Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Knight Inferno Tower
Firecracker
Inferno Tower Zap Knight Firecracker Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap Firecracker Mega Minion Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Zap Mega Minion
Firecracker
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mega Minion Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker
Mega Minion Inferno Dragon
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker Mega Minion
Knight Firecracker Mega Minion Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker Mega Minion P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker

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