My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Skeleton King
Giant Snowball
Goblin Drill Princess Skeleton King
Zap
Inferno Tower Goblin Drill Princess Skeleton King
Barbarian Barrel
Electro Spirit Inferno Tower Goblin Drill Princess Ice Wizard Skeleton King
The Log
Electro Spirit Goblin Drill Princess Skeleton King
Earthquake
Inferno Tower Goblin Drill Skeleton King
Arrows
Electro Spirit Goblin Drill Princess Skeleton King
Royal Delivery
Electro Spirit Goblin Drill Princess Ice Wizard Skeleton King
Fireball
Inferno Tower Goblin Drill Princess Ice Wizard Skeleton King
Poison
Inferno Tower Goblin Drill Princess Ice Wizard Skeleton King
Lightning
Inferno Tower Ice Wizard Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Princess Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Goblin Drill Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Void Princess Ice Wizard Goblin Drill Skeleton King Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Void Princess

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Goblin Drill
Giant Snowball
Electro Spirit Goblin Drill Princess
Inferno Tower
Void
Goblin Drill
Electro Spirit Giant Snowball Princess Skeleton King
Princess
Giant Snowball Goblin Drill
Ice Wizard
Skeleton King
Goblin Drill

Defense Synergies 0 15

Electro Spirit
Giant Snowball Goblin Drill
Giant Snowball
Electro Spirit Inferno Tower Goblin Drill Princess Ice Wizard
Inferno Tower
Giant Snowball Goblin Drill Princess Ice Wizard Skeleton King
Void
Goblin Drill
Electro Spirit Giant Snowball Inferno Tower Princess Ice Wizard
Princess
Giant Snowball Inferno Tower Goblin Drill Ice Wizard Skeleton King
Ice Wizard
Giant Snowball Inferno Tower Goblin Drill Princess Skeleton King
Skeleton King
Inferno Tower Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Void
Inferno Tower Goblin Drill Ice Wizard
Inferno Tower Giant Snowball Void Goblin Drill Ice Wizard
Inferno Tower Goblin Drill Ice Wizard Skeleton King
Princess
Electro Spirit Giant Snowball Ice Wizard
Giant Snowball Inferno Tower Electro Spirit Void Princess Ice Wizard
Electro Spirit Inferno Tower Void
Inferno Tower Goblin Drill Princess Ice Wizard Skeleton King
Giant Snowball Inferno Tower Ice Wizard
Ice Wizard Electro Spirit Giant Snowball Goblin Drill Princess Skeleton King
Inferno Tower Giant Snowball Princess Ice Wizard
Inferno Tower Goblin Drill Giant Snowball Ice Wizard
Electro Spirit Giant Snowball Goblin Drill Princess Skeleton King
Inferno Tower Goblin Drill Skeleton King
Inferno Tower Giant Snowball Goblin Drill
Inferno Tower Goblin Drill
Electro Spirit Giant Snowball Goblin Drill Ice Wizard
Giant Snowball Goblin Drill Electro Spirit Princess Ice Wizard
Inferno Tower Goblin Drill
Electro Spirit Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Inferno Tower Void
Void Giant Snowball
Inferno Tower
Inferno Tower
Inferno Tower Goblin Drill
Electro Spirit Giant Snowball Princess Ice Wizard
Inferno Tower Void Ice Wizard
Inferno Tower
Void Electro Spirit Giant Snowball Inferno Tower
Inferno Tower Goblin Drill
Inferno Tower
Giant Snowball Void
Inferno Tower Skeleton King
Princess
Inferno Tower Electro Spirit Goblin Drill Skeleton King
Electro Spirit Giant Snowball Inferno Tower Princess Ice Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Goblin Drill
Void Giant Snowball Princess Ice Wizard
Void Goblin Drill
Void
Giant Snowball
Electro Spirit Giant Snowball Princess Ice Wizard
Princess
Giant Snowball Princess Ice Wizard
Void Giant Snowball
Giant Snowball Void
Void Princess
Void Giant Snowball Princess
Giant Snowball Void Princess
Void Princess
Princess Giant Snowball
Giant Snowball Goblin Drill Princess
Princess
Giant Snowball
Void Giant Snowball Princess
Giant Snowball Princess
Void
Giant Snowball Void Princess
Void
Giant Snowball Void Goblin Drill
Giant Snowball Electro Spirit Princess Ice Wizard
Void Giant Snowball Princess Ice Wizard
Void Giant Snowball Princess
Void
Giant Snowball Princess Ice Wizard
Electro Spirit Giant Snowball Void
Giant Snowball Void
Void Giant Snowball
Void Electro Spirit Giant Snowball Princess
Giant Snowball Princess
Electro Spirit Void Princess
Giant Snowball Princess Ice Wizard
Void Princess
Giant Snowball Princess Skeleton King
Void Giant Snowball
Electro Spirit Giant Snowball Princess Skeleton King
Giant Snowball Void Princess
Void Giant Snowball Princess

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