My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Dart Goblin Hog Rider
Zap
Cannon Dart Goblin
Barbarian Barrel
Ice Spirit Cannon Dart Goblin Ice Wizard
The Log
Ice Spirit Cannon Dart Goblin Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Hog Rider Bowler Ice Wizard
Fireball
Cannon Dart Goblin Hog Rider Bowler Ice Wizard
Poison
Cannon Dart Goblin Ice Wizard
Lightning
Cannon Ice Golem Bowler Ice Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Cannon Dart Goblin Ice Wizard Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Cannon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Dart Goblin Bowler
Zap
Ice Spirit Hog Rider Ice Golem Dart Goblin Bowler Ice Wizard
Cannon
Ice Golem
Hog Rider Zap Dart Goblin
Dart Goblin
Ice Spirit Zap Ice Golem Hog Rider Bowler
Hog Rider
Ice Spirit Zap Ice Golem Dart Goblin Bowler
Bowler
Ice Spirit Zap Dart Goblin Hog Rider Ice Wizard
Ice Wizard
Zap Bowler

Defense Synergies 3 18

Ice Spirit
Zap Cannon Ice Golem Dart Goblin Bowler Ice Wizard
Zap
Ice Spirit Cannon Ice Golem Dart Goblin Bowler Ice Wizard
Cannon
Zap Ice Golem Ice Spirit Dart Goblin Bowler Ice Wizard
Ice Golem
Cannon Ice Spirit Zap Dart Goblin Bowler Ice Wizard
Dart Goblin
Ice Spirit Zap Cannon Ice Golem Bowler Ice Wizard
Hog Rider
Bowler
Ice Spirit Zap Cannon Ice Golem Dart Goblin Ice Wizard
Ice Wizard
Ice Spirit Zap Cannon Ice Golem Dart Goblin Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Ice Golem Dart Goblin
Ice Spirit Zap Cannon Dart Goblin Ice Wizard
Cannon Bowler Dart Goblin Ice Wizard
Cannon Dart Goblin Bowler Ice Wizard
Bowler
Bowler Zap Cannon Dart Goblin Ice Wizard
Dart Goblin Ice Spirit Zap Cannon Ice Wizard
Bowler Zap Cannon Ice Golem Dart Goblin
Cannon Ice Wizard
Ice Spirit Cannon Ice Golem Dart Goblin Bowler Ice Wizard
Dart Goblin Ice Wizard Zap Cannon Ice Golem Bowler
Zap Dart Goblin Ice Wizard
Cannon Bowler Ice Spirit Zap Ice Wizard
Bowler Ice Spirit Zap Cannon Dart Goblin
Cannon
Ice Spirit Zap Cannon Bowler
Cannon Bowler
Ice Spirit Cannon Zap Dart Goblin Bowler Ice Wizard
Zap Ice Spirit Cannon Ice Golem Dart Goblin Bowler Ice Wizard
Cannon Dart Goblin
Bowler Cannon Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Bowler
Zap Ice Golem Bowler
Ice Spirit Zap Ice Golem Bowler
Bowler Zap Ice Golem
Cannon Bowler
Ice Spirit Zap Ice Golem Dart Goblin Ice Wizard
Ice Golem Dart Goblin Bowler Ice Wizard
Zap Ice Spirit Ice Golem
Cannon Dart Goblin
Dart Goblin Bowler
Zap Bowler
Bowler Cannon Ice Golem
Cannon Dart Goblin Bowler
Ice Spirit Zap Ice Golem Dart Goblin Bowler
Bowler Zap Cannon Ice Golem Dart Goblin Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin Bowler Ice Wizard
Dart Goblin
Ice Golem Dart Goblin
Zap Bowler
Ice Spirit Zap Ice Golem Dart Goblin Ice Wizard
Dart Goblin Bowler
Ice Spirit Zap Ice Golem Dart Goblin Bowler Ice Wizard
Zap Dart Goblin
Bowler
Zap Dart Goblin Bowler
Zap Dart Goblin
Ice Golem Dart Goblin Bowler
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin Bowler
Dart Goblin Bowler
Zap Dart Goblin Bowler
Zap Dart Goblin Bowler
Bowler
Bowler
Zap
Zap Ice Golem Ice Spirit Bowler Ice Wizard
Zap Dart Goblin Bowler Ice Wizard
Zap Bowler
Zap Dart Goblin
Zap Ice Golem Dart Goblin Ice Wizard
Zap Ice Spirit Dart Goblin
Bowler
Zap Dart Goblin
Zap Ice Spirit
Bowler
Zap Ice Spirit Dart Goblin
Zap Dart Goblin Ice Wizard
Dart Goblin Bowler
Zap Ice Golem Dart Goblin Bowler
Zap
Dart Goblin
Zap Ice Spirit Dart Goblin Bowler
Zap Dart Goblin
Zap Dart Goblin Bowler

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