My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Princess Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Princess
The Log
Princess
Earthquake
Elixir Collector
Arrows
Princess
Royal Delivery
Princess Inferno Dragon Mother Witch
Fireball
Elixir Collector Princess Inferno Dragon Mother Witch
Poison
Elixir Collector Princess Mother Witch
Lightning
Elixir Collector Inferno Dragon Mother Witch
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Princess Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Earthquake Princess Inferno Dragon Mother Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Earthquake Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Mirror Golem Princess Mother Witch
Earthquake
Zap Golem Mirror Mother Witch
Elixir Collector
Mirror
Zap Earthquake Princess
Golem
Earthquake Zap Mother Witch
Princess
Zap Mirror Mother Witch
Inferno Dragon
Mother Witch
Zap Earthquake Golem Princess

Defense Synergies 1 8

Zap
Mirror Earthquake Princess Inferno Dragon Mother Witch
Earthquake
Zap Princess
Elixir Collector
Mirror
Zap Princess Inferno Dragon
Golem
Princess
Zap Earthquake Mirror Mother Witch
Inferno Dragon
Zap Mirror
Mother Witch
Zap Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap
Inferno Dragon Zap
Inferno Dragon
Inferno Dragon
Earthquake Princess
Zap Earthquake Mother Witch
Inferno Dragon Zap Princess
Earthquake Zap
Inferno Dragon Princess
Mother Witch Zap Earthquake Princess
Inferno Dragon Zap Princess
Zap Earthquake
Zap Earthquake Princess
Inferno Dragon
Zap Inferno Dragon
Zap
Zap Earthquake Princess Inferno Dragon Mother Witch
Inferno Dragon
Earthquake Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Inferno Dragon
Zap
Zap
Inferno Dragon
Mother Witch Zap Princess
Inferno Dragon
Zap Inferno Dragon
Inferno Dragon
Inferno Dragon
Zap
Princess
Zap Inferno Dragon
Zap Earthquake Princess Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Zap Princess
Earthquake
Earthquake
Zap Earthquake
Mother Witch Zap Princess
Earthquake Princess
Earthquake Zap Princess
Zap
Zap Earthquake Princess
Zap Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess Zap
Earthquake Zap Princess
Earthquake Princess
Earthquake
Zap Earthquake Princess
Zap Earthquake Princess Mother Witch
Earthquake
Princess
Earthquake Zap
Zap Earthquake Mother Witch Princess
Inferno Dragon
Zap Earthquake Princess
Zap Princess
Zap
Zap Princess Mother Witch
Zap
Zap Earthquake
Zap Princess
Earthquake Princess
Zap Earthquake Princess
Zap Princess
Princess
Zap Earthquake Princess
Zap
Zap Princess
Zap Princess
Zap Princess

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