My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Hunter Prince Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Prince
Giant Snowball
Skeletons Royal Hogs
Zap
Skeletons Firecracker Royal Hogs Prince Goblin Giant
Barbarian Barrel
Skeletons Firecracker Royal Hogs Hunter Magic Archer
The Log
Skeletons Firecracker Royal Hogs Hunter Prince
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs
Royal Delivery
Skeletons Firecracker Royal Hogs Hunter Prince Magic Archer
Fireball
Firecracker Royal Hogs Hunter Magic Archer
Poison
Firecracker Royal Hogs Hunter Magic Archer
Lightning
Hunter Prince Magic Archer
Rocket
Royal Hogs Hunter Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Hunter Magic Archer Royal Hogs Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Hunter

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Prince Goblin Giant Royal Hogs Hunter Magic Archer
Firecracker
Zap Royal Hogs Prince Goblin Giant
Royal Hogs
Zap Firecracker Magic Archer
Hunter
Zap Prince Goblin Giant
Prince
Zap Firecracker Hunter Magic Archer
Goblin Giant
Zap Firecracker Hunter Magic Archer
Magic Archer
Zap Royal Hogs Prince Goblin Giant

Defense Synergies 1 14

Skeletons
Zap Firecracker Hunter Prince Magic Archer
Zap
Goblin Giant Skeletons Firecracker Hunter Prince Magic Archer
Firecracker
Skeletons Zap Hunter Prince
Royal Hogs
Hunter
Skeletons Zap Firecracker Prince
Prince
Skeletons Zap Firecracker Hunter Magic Archer
Goblin Giant
Zap Magic Archer
Magic Archer
Skeletons Zap Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Giant Magic Archer
Hunter Skeletons Zap Firecracker Prince
Hunter Prince Skeletons
Hunter Prince Skeletons Firecracker
Firecracker Prince
Skeletons Zap Firecracker Hunter Magic Archer
Hunter Zap Firecracker Magic Archer
Zap Goblin Giant Magic Archer
Hunter Skeletons Prince
Skeletons Firecracker Hunter Prince
Skeletons Zap Firecracker Hunter Goblin Giant Magic Archer
Hunter Zap Firecracker Magic Archer
Hunter Prince Skeletons Zap
Zap Firecracker Hunter Prince Magic Archer
Hunter Prince
Zap Hunter Prince
Skeletons Firecracker Hunter Prince
Zap Firecracker Hunter Prince Magic Archer
Zap Hunter Firecracker Magic Archer
Hunter Prince
Firecracker Hunter Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince
Zap Firecracker Hunter Prince Magic Archer
Skeletons Zap Hunter Prince Goblin Giant
Hunter Prince Zap Goblin Giant
Skeletons Hunter Prince Goblin Giant
Firecracker Skeletons Zap Hunter Goblin Giant Magic Archer
Prince Skeletons Hunter Goblin Giant
Hunter Prince Goblin Giant
Zap Skeletons Firecracker Prince Magic Archer
Skeletons Goblin Giant
Hunter Prince
Zap Prince Goblin Giant
Prince Skeletons Hunter Goblin Giant
Firecracker Magic Archer
Skeletons Zap Firecracker Hunter Prince Goblin Giant Magic Archer
Zap Firecracker Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Magic Archer
Goblin Giant Magic Archer
Firecracker Prince
Zap Firecracker Magic Archer
Firecracker Zap Hunter Goblin Giant Magic Archer
Firecracker Magic Archer
Zap Firecracker Hunter Magic Archer
Zap Firecracker
Prince
Firecracker Zap Prince Magic Archer
Zap Firecracker Magic Archer
Firecracker Hunter Magic Archer
Firecracker Magic Archer
Zap Firecracker Prince Magic Archer
Zap Firecracker Hunter Magic Archer
Magic Archer Firecracker
Zap Firecracker Hunter Prince Magic Archer
Zap Firecracker Magic Archer
Prince Magic Archer
Prince
Zap
Zap Firecracker Hunter Magic Archer
Firecracker Zap Hunter Magic Archer
Zap Prince Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Hunter Magic Archer
Zap Firecracker
Zap Hunter Magic Archer
Zap Firecracker Magic Archer
Prince
Firecracker Magic Archer
Zap Prince Magic Archer
Zap Firecracker Hunter Magic Archer
Firecracker Hunter Prince Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker Prince
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Prince Goblin Giant Magic Archer

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