My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Minions Inferno Dragon Lumberjack
Zap
Minions Bandit Inferno Dragon
Barbarian Barrel
Executioner Giant Skeleton Bandit Lumberjack
The Log
Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Executioner Giant Skeleton Bandit Inferno Dragon Lumberjack
Fireball
Minions Executioner Bandit Inferno Dragon Lumberjack
Poison
Minions Executioner
Lightning
Executioner Bandit Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Bandit Inferno Dragon Lumberjack Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Bandit

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Executioner Giant Skeleton Bandit Lumberjack
Arrows
Zap Giant Skeleton Bandit Lumberjack
Minions
Zap Giant Skeleton Bandit Inferno Dragon Lumberjack
Executioner
Zap Bandit
Giant Skeleton
Zap Arrows Minions Bandit Lumberjack
Bandit
Zap Arrows Minions Executioner Giant Skeleton Lumberjack
Inferno Dragon
Minions
Lumberjack
Zap Arrows Minions Giant Skeleton Bandit

Defense Synergies 0 18

Zap
Arrows Minions Executioner Giant Skeleton Bandit Inferno Dragon Lumberjack
Arrows
Zap Giant Skeleton Bandit Lumberjack
Minions
Zap Giant Skeleton Bandit Lumberjack
Executioner
Zap Giant Skeleton Bandit Lumberjack
Giant Skeleton
Zap Arrows Minions Executioner Lumberjack
Bandit
Zap Arrows Minions Executioner Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Arrows Minions Executioner Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
Inferno Dragon Lumberjack Zap Minions Executioner Bandit
Lumberjack Minions Executioner Giant Skeleton Bandit Inferno Dragon
Inferno Dragon Lumberjack Minions Bandit
Arrows Giant Skeleton Lumberjack
Arrows Zap Minions Executioner Bandit Lumberjack
Minions Inferno Dragon Zap Arrows Executioner
Zap Arrows Giant Skeleton Bandit
Inferno Dragon Minions Lumberjack
Giant Skeleton Bandit Lumberjack
Minions Executioner Zap Arrows Giant Skeleton Bandit Lumberjack
Arrows Minions Executioner Inferno Dragon Zap
Lumberjack Zap Minions Giant Skeleton Bandit
Executioner Zap Arrows Minions Lumberjack
Inferno Dragon Bandit Lumberjack
Zap Bandit Inferno Dragon Lumberjack
Arrows Minions Executioner Lumberjack
Arrows Zap Minions Executioner Bandit Lumberjack
Zap Arrows Executioner Minions Giant Skeleton Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Minions Executioner Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton Bandit
Bandit Zap Arrows Executioner Inferno Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Zap Minions
Giant Skeleton Lumberjack Zap Bandit
Giant Skeleton Executioner Bandit Inferno Dragon Lumberjack
Arrows Executioner Zap Minions
Minions Giant Skeleton Bandit Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Zap Giant Skeleton Minions Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Giant Skeleton Lumberjack
Zap Arrows Giant Skeleton
Giant Skeleton Executioner Bandit Lumberjack
Executioner
Zap Minions Executioner Giant Skeleton Inferno Dragon Lumberjack
Arrows Minions Executioner Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Zap Executioner Bandit
Arrows Giant Skeleton Bandit
Arrows Giant Skeleton
Executioner Zap Arrows
Arrows Executioner Zap Minions
Arrows Executioner
Arrows Zap Executioner
Arrows Zap Bandit
Minions Lumberjack
Zap Arrows Bandit
Zap Arrows Executioner
Executioner Bandit
Arrows Minions Bandit
Zap Arrows
Zap Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Minions
Zap Arrows Executioner Bandit
Zap Arrows
Minions Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Executioner
Inferno Dragon
Arrows Zap Executioner Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Executioner
Zap Minions
Zap Arrows Bandit
Zap Arrows
Giant Skeleton
Arrows
Zap Minions Bandit
Zap Arrows Executioner
Arrows
Executioner Lumberjack
Arrows Zap Executioner
Zap Arrows Giant Skeleton
Executioner
Zap Minions Giant Skeleton
Zap Executioner
Zap Executioner Giant Skeleton Bandit

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