My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Battle Ram Cannon Cart Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Battle Ram Cannon Cart
Giant Snowball
Minions Skeleton Barrel Mega Minion Battle Ram
Zap
Minions Skeleton Barrel Battle Ram Cannon Cart
Barbarian Barrel
Skeleton Barrel Battle Ram Cannon Cart
The Log
Skeleton Barrel Battle Ram Cannon Cart
Earthquake
Arrows
Minions Skeleton Barrel
Royal Delivery
Minions Skeleton Barrel Mega Minion Battle Ram Cannon Cart
Fireball
Minions Skeleton Barrel Mega Minion Battle Ram Cannon Cart
Poison
Minions Skeleton Barrel Mega Minion
Lightning
Mega Minion Battle Ram Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Minion Battle Ram Freeze Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Skeleton Barrel Mega Minion Battle Ram Freeze Cannon Cart Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Minions Skeleton Barrel Mega Minion

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Skeleton Barrel Mega Minion Cannon Cart
Minions
Skeleton Barrel Battle Ram Cannon Cart
Skeleton Barrel
Giant Snowball Minions Battle Ram Freeze Cannon Cart
Mega Minion
Giant Snowball Electro Giant
Battle Ram
Giant Snowball Minions Skeleton Barrel Freeze
Freeze
Skeleton Barrel Battle Ram
Cannon Cart
Giant Snowball Minions Skeleton Barrel
Electro Giant
Mega Minion

Defense Synergies 0 9

Giant Snowball
Minions Skeleton Barrel Mega Minion Cannon Cart
Minions
Giant Snowball Freeze Cannon Cart
Skeleton Barrel
Giant Snowball Mega Minion
Mega Minion
Giant Snowball Skeleton Barrel Freeze Cannon Cart
Battle Ram
Freeze
Minions Mega Minion
Cannon Cart
Giant Snowball Minions Mega Minion
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Skeleton Barrel Mega Minion
Minions Mega Minion Cannon Cart
Giant Snowball Minions Mega Minion Freeze Cannon Cart
Minions Mega Minion Cannon Cart
Freeze Giant Snowball Minions Mega Minion Cannon Cart
Giant Snowball Minions Mega Minion Freeze
Skeleton Barrel Cannon Cart Electro Giant
Minions
Giant Snowball Cannon Cart
Minions Giant Snowball Mega Minion Freeze Cannon Cart Electro Giant
Minions Mega Minion Giant Snowball
Giant Snowball Minions Freeze Cannon Cart
Giant Snowball Minions Mega Minion Freeze Cannon Cart
Cannon Cart
Giant Snowball Freeze Electro Giant
Minions Cannon Cart
Giant Snowball Minions Mega Minion Cannon Cart
Giant Snowball Freeze Minions Mega Minion Cannon Cart
Cannon Cart
Giant Snowball Minions Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Cannon Cart Electro Giant
Giant Snowball Skeleton Barrel Mega Minion Cannon Cart
Minions Cannon Cart
Cannon Cart
Cannon Cart
Electro Giant Giant Snowball Minions Skeleton Barrel Freeze
Minions Mega Minion Cannon Cart
Cannon Cart
Freeze Giant Snowball Minions Mega Minion Cannon Cart
Mega Minion
Minions Mega Minion Cannon Cart
Giant Snowball Electro Giant
Cannon Cart
Cannon Cart Electro Giant
Electro Giant Minions Mega Minion Freeze Cannon Cart
Minions Giant Snowball Mega Minion Freeze Cannon Cart Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze
Giant Snowball Skeleton Barrel
Skeleton Barrel Cannon Cart
Cannon Cart Skeleton Barrel Freeze
Giant Snowball
Electro Giant Giant Snowball Minions Skeleton Barrel Mega Minion Freeze
Giant Snowball Skeleton Barrel Freeze
Giant Snowball Skeleton Barrel
Giant Snowball Minions
Skeleton Barrel Cannon Cart
Giant Snowball
Giant Snowball Skeleton Barrel Cannon Cart
Minions Skeleton Barrel Freeze Cannon Cart
Giant Snowball Skeleton Barrel Cannon Cart
Giant Snowball Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart
Giant Snowball Freeze
Minions
Giant Snowball Skeleton Barrel Mega Minion
Giant Snowball Skeleton Barrel Electro Giant
Minions
Giant Snowball
Giant Snowball Skeleton Barrel Cannon Cart
Giant Snowball Freeze Electro Giant
Mega Minion
Giant Snowball Skeleton Barrel
Giant Snowball Skeleton Barrel
Skeleton Barrel
Giant Snowball Electro Giant
Giant Snowball Minions Skeleton Barrel Mega Minion Freeze Electro Giant
Giant Snowball Mega Minion
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Skeleton Barrel Minions Freeze Cannon Cart
Giant Snowball Mega Minion
Freeze
Mega Minion Cannon Cart
Giant Snowball Skeleton Barrel
Giant Snowball Electro Giant
Mega Minion Cannon Cart
Electro Giant Giant Snowball Minions Freeze
Giant Snowball
Giant Snowball Skeleton Barrel Freeze Cannon Cart Electro Giant

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