My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Little Prince
Zap
Firecracker Witch Little Prince
Barbarian Barrel
Knight Firecracker Tesla Elite Barbarians Witch Little Prince
The Log
Firecracker Elite Barbarians Witch Little Prince
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Knight Firecracker Elite Barbarians Witch Little Prince
Fireball
Firecracker Tesla Elite Barbarians Witch Little Prince
Poison
Firecracker Witch Little Prince
Lightning
Knight Tesla Elite Barbarians Witch Little Prince
Rocket
Elite Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Little Prince Tesla Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Knight Witch The Log Little Prince
Knight
Firecracker Zap Elite Barbarians Witch The Log Little Prince
Firecracker
Zap Knight Elite Barbarians
Tesla
Elite Barbarians
Zap Knight Firecracker The Log
Witch
Zap Knight
The Log
Zap Knight Elite Barbarians Little Prince
Little Prince
Zap Knight The Log

Defense Synergies 5 14

Zap
Knight Firecracker Tesla Elite Barbarians Witch The Log Little Prince
Knight
Firecracker Tesla Little Prince Zap Witch The Log
Firecracker
Knight The Log Zap Tesla
Tesla
Knight The Log Zap Firecracker Little Prince
Elite Barbarians
Zap The Log
Witch
Zap Knight The Log
The Log
Firecracker Tesla Zap Knight Elite Barbarians Witch Little Prince
Little Prince
Knight Zap Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla The Log
Elite Barbarians Zap Knight Firecracker Tesla Witch The Log
Tesla Witch Knight Elite Barbarians
Tesla Elite Barbarians Witch Knight Firecracker
Firecracker Elite Barbarians The Log
The Log Zap Firecracker Tesla
Tesla Zap Firecracker Witch Little Prince
Zap Tesla The Log
Tesla Witch Elite Barbarians
Knight Elite Barbarians Firecracker Tesla Little Prince
Witch Zap Knight Firecracker Tesla The Log
Tesla Zap Firecracker Witch
Tesla Zap Knight Elite Barbarians Witch The Log
Zap Firecracker Tesla Witch The Log
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians The Log
Tesla Knight Firecracker Elite Barbarians Witch
Tesla Zap Knight Firecracker Elite Barbarians Witch The Log Little Prince
Zap Witch The Log Knight Firecracker Tesla Little Prince
Tesla Elite Barbarians
Knight Firecracker Tesla Elite Barbarians Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Witch
Zap Knight Firecracker Tesla Elite Barbarians The Log
Zap Knight Elite Barbarians Witch The Log
Zap Knight Tesla Elite Barbarians The Log
Knight Tesla Elite Barbarians Witch
Firecracker Zap Tesla Witch
Knight Tesla Elite Barbarians Witch
Knight Tesla Elite Barbarians
Zap Knight Firecracker Elite Barbarians Witch The Log
Witch Tesla
Knight Tesla Elite Barbarians Witch
Zap Elite Barbarians The Log
Elite Barbarians Knight Tesla Witch
Firecracker Tesla Witch
Tesla Elite Barbarians Witch Zap Knight Firecracker The Log Little Prince
Zap Firecracker Tesla Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Elite Barbarians
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Witch The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Witch The Log Little Prince
The Log
The Log
Zap The Log
Zap Firecracker The Log Witch Little Prince
Witch
Firecracker The Log Zap Witch
Zap Witch The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Witch Little Prince
Zap Firecracker Witch
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Witch
Zap Firecracker Witch
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log Little Prince

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