My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Giant Skeleton
Giant Snowball
Minions Skeleton Army Lumberjack
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Giant Skeleton Magic Archer Lumberjack
The Log
Firecracker Skeleton Army Giant Skeleton Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Skeleton Army Giant Skeleton Magic Archer Lumberjack
Fireball
Minions Firecracker Skeleton Army Magic Archer Lumberjack
Poison
Minions Firecracker Skeleton Army Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Skeleton Army Magic Archer Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Minions Giant Skeleton The Log Magic Archer Lumberjack
Minions
Zap Firecracker Giant Skeleton Lumberjack
Firecracker
Zap Minions Giant Skeleton Lumberjack
Skeleton Army
Giant Skeleton
Zap Minions Firecracker The Log Magic Archer Lumberjack
The Log
Zap Giant Skeleton Magic Archer Lumberjack
Magic Archer
Zap Giant Skeleton The Log Lumberjack
Lumberjack
Zap Minions Firecracker Giant Skeleton The Log Magic Archer

Defense Synergies 1 24

Zap
Minions Firecracker Skeleton Army Giant Skeleton The Log Magic Archer Lumberjack
Minions
Zap Firecracker Giant Skeleton The Log Lumberjack
Firecracker
The Log Zap Minions Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Zap Firecracker Giant Skeleton The Log Magic Archer Lumberjack
Giant Skeleton
Zap Minions Firecracker Skeleton Army The Log Magic Archer Lumberjack
The Log
Firecracker Zap Minions Skeleton Army Giant Skeleton Magic Archer Lumberjack
Magic Archer
Zap Skeleton Army Giant Skeleton The Log Lumberjack
Lumberjack
Zap Minions Firecracker Skeleton Army Giant Skeleton The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker The Log Magic Archer
Skeleton Army Lumberjack Zap Minions Firecracker The Log
Skeleton Army Lumberjack Minions Giant Skeleton
Skeleton Army Lumberjack Minions Firecracker
Firecracker Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army The Log Zap Minions Firecracker Magic Archer Lumberjack
Minions Zap Firecracker Magic Archer
Zap Giant Skeleton The Log Magic Archer
Minions Skeleton Army Lumberjack
Skeleton Army Firecracker Giant Skeleton Lumberjack
Minions Skeleton Army Zap Firecracker Giant Skeleton The Log Magic Archer Lumberjack
Minions Zap Firecracker Magic Archer
Skeleton Army Lumberjack Zap Minions Giant Skeleton The Log
Skeleton Army Zap Minions Firecracker The Log Magic Archer Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Minions Firecracker Skeleton Army Lumberjack
Zap Minions Firecracker Skeleton Army The Log Magic Archer Lumberjack
Zap The Log Minions Firecracker Giant Skeleton Magic Archer Lumberjack
Lumberjack
Skeleton Army Minions Firecracker Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Giant Skeleton
Zap Firecracker The Log Magic Archer Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap Minions The Log
Skeleton Army Giant Skeleton Lumberjack Zap The Log
Giant Skeleton Skeleton Army Lumberjack
Firecracker Zap Minions Magic Archer
Skeleton Army Minions Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Zap Giant Skeleton Minions Firecracker Skeleton Army The Log Magic Archer
Skeleton Army
Minions Giant Skeleton Lumberjack
Skeleton Army Zap Giant Skeleton The Log
Skeleton Army Giant Skeleton Lumberjack
Firecracker Skeleton Army Magic Archer
Skeleton Army Zap Minions Firecracker Giant Skeleton The Log Magic Archer Lumberjack
Minions Zap Firecracker Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton The Log
Firecracker Zap The Log Magic Archer
Giant Skeleton The Log Magic Archer
Firecracker Giant Skeleton The Log
Zap Firecracker The Log Magic Archer
Firecracker Zap Minions Magic Archer
Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer
The Log Zap Firecracker
Minions Lumberjack
Firecracker Zap The Log Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Minions Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Minions
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
Minions Giant Skeleton The Log Magic Archer
The Log
Zap The Log
Zap Firecracker The Log Magic Archer
Firecracker The Log Zap Magic Archer
Zap The Log Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker Magic Archer
Zap Minions Firecracker
Zap The Log Magic Archer
Zap Firecracker Magic Archer
Giant Skeleton
Firecracker The Log Magic Archer
Zap Minions Skeleton Army Magic Archer
Zap Firecracker Magic Archer
The Log
Firecracker Magic Archer Lumberjack
The Log Zap Firecracker Magic Archer
Zap Giant Skeleton
Firecracker
Zap Minions Firecracker Giant Skeleton The Log Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Giant Skeleton The Log Magic Archer

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