My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Inferno Dragon
Giant Snowball
Clone Witch Inferno Dragon
Zap
Firecracker Clone Witch Inferno Dragon
Barbarian Barrel
Firecracker Clone Witch Giant Skeleton
The Log
Firecracker Clone Witch Giant Skeleton
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Clone Witch Giant Skeleton Inferno Dragon
Fireball
Firecracker Clone Witch Inferno Dragon
Poison
Firecracker Clone Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Clone Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Firecracker Clone Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Witch Giant Skeleton
Arrows
Zap Giant Skeleton
Firecracker
Zap Giant Skeleton Inferno Dragon
Rage
Witch Giant Skeleton
Clone
Giant Skeleton Witch Inferno Dragon
Witch
Rage Zap Clone Giant Skeleton
Giant Skeleton
Clone Zap Arrows Firecracker Rage Witch
Inferno Dragon
Firecracker Clone

Defense Synergies 0 8

Zap
Arrows Firecracker Witch Giant Skeleton Inferno Dragon
Arrows
Zap Giant Skeleton
Firecracker
Zap Giant Skeleton
Rage
Clone
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Arrows Firecracker Witch
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Zap Firecracker Witch
Witch Giant Skeleton Inferno Dragon
Witch Inferno Dragon Firecracker
Arrows Firecracker Giant Skeleton
Arrows Zap Firecracker
Inferno Dragon Zap Arrows Firecracker Witch
Zap Arrows Giant Skeleton
Witch Inferno Dragon
Firecracker Giant Skeleton
Witch Zap Arrows Firecracker Giant Skeleton
Arrows Inferno Dragon Zap Firecracker Witch
Zap Witch Giant Skeleton
Zap Arrows Firecracker Witch
Inferno Dragon
Zap Inferno Dragon
Arrows Firecracker Witch
Arrows Zap Firecracker Witch
Zap Arrows Witch Firecracker Giant Skeleton Inferno Dragon
Inferno Dragon
Arrows Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Arrows Firecracker Inferno Dragon
Giant Skeleton Zap Witch
Giant Skeleton Zap
Giant Skeleton Witch Inferno Dragon
Arrows Firecracker Zap Witch
Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Firecracker Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Witch
Firecracker Witch
Witch Zap Firecracker Giant Skeleton Inferno Dragon
Arrows Zap Firecracker Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Zap
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch Inferno Dragon
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows Giant Skeleton
Firecracker
Zap Firecracker Witch Giant Skeleton
Firecracker Zap Witch
Zap Firecracker Witch Giant Skeleton

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